- Hands-On Artificial Intelligence with Unreal Engine
- Francesco Sapio
- 115字
- 2021-06-24 15:23:18
Decision-making with Behavior Trees (chapters 2, 6, 8, 9, and 10)
Once the agent can perceived the world around it, it needs to start making decisions, which have consequences. Some decision-making processes might become so complicated that the agent needs to come up with a proper plan to successfully achieve a goal.
The built-in Unreal Engine framework for AI rotates around Behavior Trees, which occupy a significant part of this book. Of course, this doesn't preclude the possibility to implement other AI systems on your own for decision-making in Unreal, but, by choosing Behavior Trees, you will have a strong set of tools ready to go, which we will explore in detail in this book.
推薦閱讀
- Dynamics 365 for Finance and Operations Development Cookbook(Fourth Edition)
- 精通搜索分析
- AutoCAD VBA參數化繪圖程序開發與實戰編碼
- 精通Linux(第2版)
- Python Web數據分析可視化:基于Django框架的開發實戰
- Learning FuelPHP for Effective PHP Development
- OpenCV 4計算機視覺項目實戰(原書第2版)
- 現代C++編程實戰:132個核心技巧示例(原書第2版)
- BeagleBone Robotic Projects(Second Edition)
- SQL Server 2016 從入門到實戰(視頻教學版)
- C++程序設計
- Mastering Object:Oriented Python(Second Edition)
- 用Python動手學統計學
- MySQL從入門到精通
- Learning SaltStack(Second Edition)