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A sketch of our journey

Now that we have a rough idea of the schema we are going to use, let's break down what we will cover in this book, more or less in the order we will face the topics (I said more or less, because some topics are spread over more than one chapter, and they need to iterate once our knowledge of AI has been expanded).

However, you can think of this book as being divided into three parts:

  • Chapters 2-7: A description of the different built-in AI systems
  • Chapters 8-10: A concrete example of how to use the AI systems we explored in the previous chapters
  • Chapters 11-13: A description of the different debugging methods for Game AI (since I believe that this part is equally important that knowing the systems themselves)

Let's talk about what we will be covering in this book in detail.

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