官术网_书友最值得收藏!

Classes

While classes look superficially similar to records, they are in fact implemented in a completely different manner.

When you create an object of a class by calling the constructor for that class, the code allocates memory from the memory manager and fills it with zeroes. That, in effect, initializes all fields, managed and unmanaged, to default values. A pointer to this memory is stored in the variable which receives the result of a constructor.

When an object is destroyed, its memory is returned to the system (again, through the memory manager).

The rest of this section applies only to standard compilers (Window 32- and 64-bit and OS/X). If you are using an ARC-enabled compiler (Android, iOS, and Linux) then classes behave the same as interfaces. See the next section for more details.

Copying one variable of a class type to another just copies the pointer. In effect, you then have two variables pointing to the same object. There is no reference counting associating with objects and if you now destroy one variable (by calling the Free method), the other will still point to the same part of memory. Actually, both variables will point to that unused memory and if it gets allocated later (and it will), both variables will point to memory belonging to another object:

var
o1, o2: TObject;
begin
o1 := TObject.Create;
o2 := o1;
// o1 and o2 now point to the same object
o1.Free;
// o1 and o2 now point to unowned memory
o1 := nil;
// o2 still points to unowned memory
end;

If you have a long-living variable or field containing an object of some class and you destroy the object, make sure that you also set the value/field to nil

主站蜘蛛池模板: 宁波市| 惠州市| 青川县| 皮山县| 苗栗市| 乌鲁木齐市| 饶河县| 喀喇| 尤溪县| 岚皋县| 集安市| 陆川县| 塔城市| 北安市| 抚顺县| 肥东县| 漳平市| 贞丰县| 赫章县| 伊宁县| 峨山| 天门市| 鄄城县| 山东省| 大新县| 连平县| 苗栗县| 庄浪县| 瓦房店市| 南平市| 合肥市| 镇江市| 邵武市| 舞钢市| 河曲县| 家居| 阜新| 沅陵县| 濉溪县| 金阳县| 唐河县|