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Chapter 3. Game 1: Ticker Taker

So far, we've taken a look at what other developers, large and small, are doing with Unity. We talked about what it's going to take for you as a small developer to succeed—to finish a fully functional game. Now it's time to roll up your sleeves, tie up your inner procrastinator and lock it in the trunk of your car, and start learning to build a game with Unity.

Here's what we're gonna do:

  • Come up with a game idea
  • Distil it down to that small, singular piece of joy
  • Start building the game in Unity using placeholder objects
  • Add lighting to the scene
  • Tie into Unity's built-in physics engine
  • Modify a GameObject using components to bend it to your steely will

Let's get cracking!

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