- Unity 3.x Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 273字
- 2021-04-02 18:34:03
Kick up a new Unity project
Let's get to that crucial decision-making stage where we're staring at a wide-open 3D frontier in an empty project file.
- Open Unity 3D. The last project you had opened should appear. (This might be the AngryBots Demo from Chapter 1, That's One Fancy Hammer!).
- In the menu, click on File | New Project….
- Under Project Location, type in or browse to the folder where you want your project created. It's a good idea to create a new folder somewhere on your computer where you'll be able to find it again, and name it something that makes sense. I created a folder on my desktop called
Unity
Games
, and created my new project in an empty folder calledChapter1Game
. - Unity gives us the option to import a bunch of useful premade goodies into our new project. Select the
Character
Controller.unityPackage
file checkbox to import it as shown in the following screenshot: - Next, click on the Create button. Unity will briefly close and restart. After importing the assets we selected, the program will open.
- Close the Welcome to Unity start screen if it's open. You'll find yourself staring face-to-face with that wide-open 3D plane.
Where did everything go?
If you're staring at nothing but a 3D plane in the Scene view, Unity has pulled a switcheroo on you. To get back to a layout like the one you saw in the AngryBots Demo, choose 2 by 3 from the Layout drop-down at the top-right of the screen. Note that there are other choices here, and that Unity enables you to save and restore your own custom layouts.

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