- Index 更新時間:2021-07-23 14:16:32
- Summary
- Tech
- Game mechanics
- Character design
- Lilypads pitch document
- Tech
- Game mechanics
- Game concept
- The pitch document
- Chapter 12. Pitching a Mobile Game
- Summary
- What makes games fun
- Business models
- Mobile gamers
- The mobile market
- Designing mobile games
- The dos and don'ts of game design
- The basic game design process
- Chapter 11. Mobile Game Design
- Summary
- Unity 3D tutorial – part 3
- Difficulty settings
- Tuning
- Balancing
- Chapter 10. Balancing Tuning and Polishing Mobile Games
- Summary
- Unity3D tutorial – part 2
- Tools
- What to avoid
- Why prototype?
- Types of prototyping
- Prototyping styles
- Steps in the prototyping process
- Chapter 9. Prototyping
- Summary
- Unity3D Tutorial – part 1
- Game engines
- What engines can't do
- What engines can do
- Chapter 8. Mobile Game Engines
- Summary
- Best practices in UI design
- Designing the UI
- Approaching user interface design
- The role of the user interface
- Chapter 7. Interface Design for Mobile Games
- Summary
- Future technologies
- Built-in devices
- Input interfaces for mobile games
- Touchscreen gestures
- Keypads
- Touchscreens
- Input technology
- Chapter 6. Mobile Game Controls
- Summary
- Structure of a game program
- Scripting languages
- Java
- C++
- Game programming
- Main features of programming languages
- Chapter 5. Coding Games
- Summary
- Best practices for mobile games audio design
- Designing audio for mobile games
- The audio editing software
- Types of game sounds
- Digital sound technology
- Chapter 4. Audio for Mobile
- Summary
- The user interface and HUD
- Colors for mobile
- Designing a character for mobile
- 3D graphic assets
- 2D graphic assets
- Resolution issues with mobile games
- Software to create game graphics
- The graphic file formats
- Pixels and vectors
- Chapter 3. Graphics for Mobile
- Summary
- The sound designer
- The game producer
- University of Gamestop
- Skills of a professional player
- The game tester
- The programmer
- The game artist
- The roles in an indie mobile team
- What it takes
- Key roles in a successful team
- A matter of size
- Chapter 2. The Mobile Indie Team
- Summary
- Mobile operating systems
- Operating systems
- Chapter 1. Operating Systems – Mobile and Otherwise
- Downloading the color images of this book
- Customer support
- Reader feedback
- Conventions
- Who this book is for
- What you need for this book
- What this book covers
- Preface
- Support files eBooks discount offers and more
- www.PacktPub.com
- About the Reviewers
- About the Authors
- Credits
- Mobile Game Design Essentials
- coverpage
- coverpage
- Mobile Game Design Essentials
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Downloading the color images of this book
- Chapter 1. Operating Systems – Mobile and Otherwise
- Operating systems
- Mobile operating systems
- Summary
- Chapter 2. The Mobile Indie Team
- A matter of size
- Key roles in a successful team
- What it takes
- The roles in an indie mobile team
- The game artist
- The programmer
- The game tester
- Skills of a professional player
- University of Gamestop
- The game producer
- The sound designer
- Summary
- Chapter 3. Graphics for Mobile
- Pixels and vectors
- The graphic file formats
- Software to create game graphics
- Resolution issues with mobile games
- 2D graphic assets
- 3D graphic assets
- Designing a character for mobile
- Colors for mobile
- The user interface and HUD
- Summary
- Chapter 4. Audio for Mobile
- Digital sound technology
- Types of game sounds
- The audio editing software
- Designing audio for mobile games
- Best practices for mobile games audio design
- Summary
- Chapter 5. Coding Games
- Main features of programming languages
- Game programming
- C++
- Java
- Scripting languages
- Structure of a game program
- Summary
- Chapter 6. Mobile Game Controls
- Input technology
- Touchscreens
- Keypads
- Touchscreen gestures
- Input interfaces for mobile games
- Built-in devices
- Future technologies
- Summary
- Chapter 7. Interface Design for Mobile Games
- The role of the user interface
- Approaching user interface design
- Designing the UI
- Best practices in UI design
- Summary
- Chapter 8. Mobile Game Engines
- What engines can do
- What engines can't do
- Game engines
- Unity3D Tutorial – part 1
- Summary
- Chapter 9. Prototyping
- Steps in the prototyping process
- Prototyping styles
- Types of prototyping
- Why prototype?
- What to avoid
- Tools
- Unity3D tutorial – part 2
- Summary
- Chapter 10. Balancing Tuning and Polishing Mobile Games
- Balancing
- Tuning
- Difficulty settings
- Unity 3D tutorial – part 3
- Summary
- Chapter 11. Mobile Game Design
- The basic game design process
- The dos and don'ts of game design
- Designing mobile games
- The mobile market
- Mobile gamers
- Business models
- What makes games fun
- Summary
- Chapter 12. Pitching a Mobile Game
- The pitch document
- Game concept
- Game mechanics
- Tech
- Lilypads pitch document
- Character design
- Game mechanics
- Tech
- Summary
- Index 更新時間:2021-07-23 14:16:32