As we said in the The game artist section in Chapter 2, The Mobile Indie Team, a game artist's duties involve the creation of graphic assets with both 2D and 3D techniques. The decision whether to use 2D or 3D graphics is made at a game design level.
Generally speaking, most mobile blockbusters are 2D games. There are several reasons for that: 2D games tend to be easier to play and rely on simple mechanics, which is a plus when targeting occasional players. Playing mobile games is usually a time-limited diversion, something you do while you are waiting for something else (a person, a bus, your turn in a line, and so on). Simple gameplay mechanics better fit such occasions and that's why mobile games, such as Doodle Jump, Fruit Ninja, or Angry Birds are so popular.
2D games also require less computational power and they can run smoothly on low-end devices. Even though developing a high-end-device-only game with excellent photorealistic graphics is a good way to show the potential of a new technology and the ability of a team of developers, when going to market, the higher the potential number of people who can play your game, the better the chances that you can get a profit from it. Not all the people out there possess the latest and most powerful devices available.
When drawing 2D assets, an artist has two options to consider. 2D graphics can in fact be created using two different techniques: pixel art (or bitmap art) and vector graphics.
Pixels
The pixel art refers to a technique used since the early stages of videogame making, and consists of drawing characters, game objects, and backgrounds by drawing on every single pixel of the final bitmap.
Since the computational power to manage graphics was reduced and the drawing tools were not very sophisticated at that time, this was an optimal choice to produce nice graphics in small sized files. The main drawback with this technique is that bitmap images cannot be scaled without losing the details and quality, due to a phenomenon called anti-aliasing. You can find more information on this on Wikipedia at: http://en.wikipedia.org/wiki/Aliasing
The following is a screenshot of a popular mobile game called Sword and Sorcery made with pixel art technique:
Vectors
As the computational power of gaming devices improved and better drawing tools became available, artists turned to a different technique called vector graphics. In vector graphics, every line drawn by the artist is transformed into a mathematical function. As such, vector graphics can be scaled at will without any loss of details. Software, such as Illustrator and Flash, work with vector graphics to suit the needs of developing digital artworks for the Web and print use and almost all web-based games make use of vector graphics to allow full scalability of the graphic assets. On the other hand, vector graphics files tend to be larger than their bitmap counterparts.
The advent of mobile games gave new life to the earlier technique of pixel art. The reduced dimensions of mobile phone screens and the smaller size of graphic files made with this technique turned pixel art into a useful tool to produce nice looking graphics of smaller file size, when compared to the more advanced vector graphics.