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Summary

We have described the composition of the mobile development team, the key roles that need to be covered, and explained the commitment required to develop games.

Then we analyzed each role in the team, providing information on the tools and duties of each one, and examined the characteristics of their personalities.

We also provided Web references to examine in more depth each role and tables with salary expectations for key roles in a mobile indie development team.

In the next chapter, we will delve into the intricacies of the creation of graphic assets for mobile games. What are the tools and the techniques used by game artists? What kind of 2D and 3D assets must be created and how? What are the tricks to save system memory when producing graphic assets?

Follow us to the next chapter to find the answers to these questions!

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