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Unity Artificial Intelligence Programming
DevelopingArtificialIntelligence(AI)forgamecharactersinUnity2018hasneverbeeneasier.UnityprovidesgameandappdeveloperswithavarietyoftoolstoimplementAI,fromthebasictechniquestocutting-edgemachinelearning-poweredagents.LeveragingthesetoolsviaUnity'sAPIorbuilt-infeaturesallowslimitlesspossibilitieswhenitcomestocreatingyourgame'sworldsandcharacters.ThisfourtheditionwithUnitywillhelpyoubreakdownAIintosimpleconceptstogiveyouafundamentalunderstandingofthetopictobuildupon.Usingavarietyofexamples,thebookthentakesthoseconceptsandwalksyouthroughactualimplementationsdesignedtohighlightkeyconceptsandfeaturesrelatedtogameAIinUnity.Furtheron,you'lllearnhowtodistinguishthestatemachinepatternandimplementoneofyourown.ThisisfollowedbylearninghowtoimplementabasicsensorysystemforyourAIagentandcouplingitwithaFiniteStateMachine(FSM).Next,you'lllearnhowtouseUnity'sbuilt-inNavMeshfeatureandimplementyourownA*pathfindingsystem.You'llthenlearnhowtoimplementsimple?ocksandcrowddynamics,whicharekeyAIconceptsinUnity.Movingon,you'lllearnhowtoimplementabehaviortreethroughagame-focusedexample.Lastly,you'llapplyalltheconceptsinthebooktobuildapopulargame.
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- Summary
- Creating decision-making AI with FSM
- Fixing the GameManager script
- Setting up the agent
品牌:中圖公司
上架時間:2021-06-10 18:21:15
出版社:Packt Publishing
本書數字版權由中圖公司提供,并由其授權上海閱文信息技術有限公司制作發行