官术网_书友最值得收藏!

The Bullet class

Next, we set up our Bullet prefab with two orthogonal planes using a laser-like material and a Particles/Additive property in the Shader field:

Our Bullet prefab

The code in the Bullet.cs file is as follows:

using UnityEngine; 
using System.Collections; 
 
public class Bullet : MonoBehaviour 
{ 
    //Explosion Effect
[SerializeField] private GameObject Explosion;
[SerializeField]
private float Speed = 600.0f;
[SerializeField]
private float LifeTime = 3.0f;

public int damage = 50; void Start() { Destroy(gameObject, LifeTime); } void Update() { transform.position += transform.forward * Speed * Time.deltaTime; } void OnCollisionEnter(Collision collision) { ContactPoint contact = collision.contacts[0]; Instantiate(Explosion, contact.point, Quaternion.identity); Destroy(gameObject); } }

Our Bullet has three properties: damage, Speed, and Lifetime—the latter so that the bullet will be automatically destroyed after a certain amount of time. Note that we use [SerializeField] to show the private fields in the inspector; by defult, in fact, Unity only shows public fields. It is a good practice to set as public only fields that are used in other classes.

As you can see, the Explosion property of the bullet is linked to the ParticleExplosion prefab, which we're not going to discuss in detail. There's a prefab called ParticleExplosion under the ParticleEffects folder. We just drop that prefab into this field. This particle effect is played when the bullet hits something, as described in the OnCollisionEnter method. The ParticleExplosion prefab uses a script called AutoDestruct to destroy the Explosion object automatically after a small amount of time.

using UnityEngine;

public class AutoDestruct : MonoBehaviour
{
[SerializeField]
private float DestructTime = 2.0f;

void Start()
{
Destroy(gameObject, DestructTime);
}
}

The AutoDestruct is a small but convenient script. It just destroys the attached object after a certain amount of seconds. Unity games use a similar script almost every time for many situations.

主站蜘蛛池模板: 古田县| 平阴县| 镇原县| 靖边县| 德州市| 宕昌县| 合川市| 佛冈县| 恩平市| 美姑县| 阳朔县| 察哈| 淮北市| 阳曲县| 上饶市| 外汇| 安宁市| 巴南区| 石门县| 伊通| 河池市| 鄂托克前旗| 崇明县| 石景山区| 广安市| 中阳县| 皮山县| 蒲江县| 桓台县| 上饶县| 白水县| 永嘉县| 新丰县| 临城县| 惠东县| 东海县| 太和县| 兰西县| 东光县| 定襄县| 田东县|