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AI techniques

In this section, we'll walk through some of the AI techniques commonly used in different types of games. We'll learn how to implement each of these features in Unity in the upcoming chapters. Since this book is not focused on AI techniques themselves, but the implementation of these techniques inside Unity, we won't go into too much detail about these techniques here. So, let's just take it as a crash course, before actually going into implementation. If you want to learn more about AI for games, there are some really great books out there, such as Programming Game AI by Example by Mat Buckland and Artificial Intelligence for Games by Ian Millington and John Funge. The AI Game Programming Wisdom and Game AI Pro series also contain a lot of useful resources and articles on the latest AI techniques.

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