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HTML5 Canvas Cookbook
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Index
Writtenincookbookstyle,thisbookoffersawidearrayoftechniquesforbuildingHTML5Canvasapplications.Eachrecipecontainsstep-by-stepinstructionsfollowedbyanalysisofwhatwasdoneineachtaskandotherusefulinformation.Thebookisdesignedsothatyoucanreaditchapterbychapter,oryoucanlookatthelistofrecipesandrefertotheminnoparticularorder.ThisbookisgearedtowardswebdeveloperswhoarefamiliarwithHTMLandJavaScript.ItiswrittenforbothbeginnersandseasonedHTML5developerswithagoodworkingknowledgeofJavaScript.
目錄(124章)
倒序
- coverpage
- HTML5 Canvas Cookbook
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- What is HTML5 Canvas
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Getting Started withPaths and Text
- Introduction
- Drawing a line
- How it works...
- There's more...
- See also...
- Drawing an arc
- Drawing a Quadratic curve
- Drawing a Bezier curve
- Drawing a zigzag
- Drawing a spiral
- Working with text
- Drawing 3D text with shadows
- Unlocking the power of fractals: Drawing a haunted tree
- Chapter 2. Shape Drawing and Composites
- Introduction
- Drawing a rectangle
- Drawing a circle
- Working with custom shapes and fill styles
- Fun with Bezier curves: drawing a cloud
- Drawing transparent shapes
- Working with the context state stack to save and restore styles
- Working with composite operations
- Creating patterns with loops: drawing a gear
- Randomizing shape properties: drawing a field of flowers
- Creating custom shape functions: playing card suits
- Putting it all together: drawing a jet
- Chapter 3. Working with Images and Videos
- Introduction
- Drawing an image
- Cropping an image
- Copying and pasting sections of the canvas
- Working with video
- Getting image data
- Introduction to pixel manipulation: inverting image colors
- Inverting video colors
- Converting image colors to grayscale
- Converting a canvas drawing into a data URL
- Saving a canvas drawing as an image
- Loading the canvas with a data URL
- Creating a pixelated image focus
- Chapter 4. Mastering Transformations
- Introduction
- Translating the canvas context
- Rotating the canvas context
- Scaling the canvas context
- Creating a mirror transform
- Creating a custom transform
- Shearing the canvas context
- Handling multiple transforms with the state stack
- Transforming a circle into an oval
- Rotating an image
- Drawing a simple logo and randomizing its position rotation and scale
- Chapter 5. Bringing the Canvas to Life with Animation
- Introduction
- Creating an Animation class
- Creating a linear motion
- Creating acceleration
- Creating oscillation
- Oscillating a bubble
- Swinging a pendulum
- Animating mechanical gears
- Animating a clock
- Simulating particle physics
- Creating microscopic life forms
- Stressing the canvas and displaying the FPS
- Chapter 6. Interacting with the Canvas: Attaching Event Listeners to Shapes and Regions
- Introduction
- Creating an Events class
- Working with canvas mouse coordinates
- Attaching mouse event listeners to regions
- Attaching touch event listeners to regions on a mobile device
- Attaching event listeners to images
- Dragging-and-dropping shapes
- Dragging-and-dropping images
- Creating an image magnifier
- Creating a drawing application
- Chapter 7. Creating Graphs and Charts
- Introduction
- Creating a pie chart
- Creating a bar chart
- Graphing equations
- Plotting data points with a line chart
- Chapter 8. Saving the World with Game Development
- Introduction
- Creating sprite sheets for the heroes and enemies
- Creating level images and boundary maps
- Creating an Actor class for the hero and enemies
- Creating a Level class
- Creating a Health Bar class
- Creating a Controller class
- Creating a Model class
- Creating a View class
- Setting up the HTML document and starting the game
- Chapter 9. Introducing WebGL
- Introduction
- Creating a WebGL wrapper to simplify the WebGL API
- Creating a triangular plane
- Rotating a triangular plane in 3D space
- Creating a rotating cube
- Adding textures and lighting
- Creating a 3D world that you can explore
- Appendix A. Detecting Canvas Support
- Canvas fallback content
- Appendix B. Canvas Security
- Appendix C. Additional Topics
- Canvas vs. CSS3 transitions and animations
- Canvas performance on mobile devices
- Index 更新時(shí)間:2021-08-27 12:08:24
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