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Multimedia Programming with Pure Data
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Index
Aquickandcomprehensivetutorialbookformediadesignerstojump-startinteractivemultimediaproductionwithcomputergraphics,digitalaudio,digitalvideo,andinteractivity,usingthePureDatagraphicalprogrammingenvironment.Anintroductorybookonmultimediaprogrammingformediaartists/designerswholiketoworkoninteractivityintheirprojects,digitalart/designstudentswholiketolearnthefirstmultimediaprogrammingtechnique,andaudio-visualperformerswholiketocustomizetheirperformancesets
目錄(82章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Getting Started with Pure Data
- Creating the first program
- Understanding the terms and interface
- Displaying messages
- Performing arithmetic calculation
- Creating a counter
- Automating the counter
- Making an animation with the interface elements
- Using the graphical interface objects
- Summary
- Chapter 2. Computer Graphics with the GEM Library
- Using the GEM display window
- Drawing basic 2D graphics
- Understanding the coordinates system
- Drawing basic 3D primitive shapes
- Working with digital color
- Applying geometric transformation
- Creating animation in 3D space
- Summary
- Chapter 3. Image Processing
- Obtaining images from external sources
- Applying image filters
- Layering multiple images
- Working with time
- Performing background removal
- Working with chroma key
- Experimenting with advanced effects
- Summary
- Chapter 4. Interactivity
- Obtaining the mouse position
- Responding to keyboard events
- Creating a graphical button
- Preparing a video-jockey instrument
- Creating interactive animation
- Summary
- Chapter 5. Motion Detection
- Obtaining the frame difference
- Detecting presence
- Detecting motion
- Creating a motion detection animation
- Comparing colors
- Performing color detection
- Making an air drum
- Summary
- Chapter 6. Animation with Particle System
- Understanding a particle system
- Creating a basic particle system
- Applying forces to the particles system
- Interacting with the mouse
- Rendering particles with images
- Combining particle system with motion-tracking
- Summary
- Chapter 7. Audio Programming
- Preparing for audio processing
- Using existing sound files
- Generating audio with waves
- Working with MIDI
- Obtaining audio input for interaction
- Summary
- Chapter 8. Interface with the Outside World
- Communicating through the Internet
- Controlling the visual display of another computer
- Using Open Sound Control with mobile devices
- Interfacing with custom hardware through Arduino
- Summary
- Chapter 9. Extending Pure Data
- Integrating with OpenCV
- Working with the Kinect camera
- Summary
- Appendix A. Communities and References
- Pure Data communities
- Pure Data events
- Pure Data artists and organizations
- References
- Index 更新時間:2021-08-13 16:53:51
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