舉報

會員
Multimedia Programming with Pure Data
最新章節:
Index
Aquickandcomprehensivetutorialbookformediadesignerstojump-startinteractivemultimediaproductionwithcomputergraphics,digitalaudio,digitalvideo,andinteractivity,usingthePureDatagraphicalprogrammingenvironment.Anintroductorybookonmultimediaprogrammingformediaartists/designerswholiketoworkoninteractivityintheirprojects,digitalart/designstudentswholiketolearnthefirstmultimediaprogrammingtechnique,andaudio-visualperformerswholiketocustomizetheirperformancesets
目錄(82章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Getting Started with Pure Data
- Creating the first program
- Understanding the terms and interface
- Displaying messages
- Performing arithmetic calculation
- Creating a counter
- Automating the counter
- Making an animation with the interface elements
- Using the graphical interface objects
- Summary
- Chapter 2. Computer Graphics with the GEM Library
- Using the GEM display window
- Drawing basic 2D graphics
- Understanding the coordinates system
- Drawing basic 3D primitive shapes
- Working with digital color
- Applying geometric transformation
- Creating animation in 3D space
- Summary
- Chapter 3. Image Processing
- Obtaining images from external sources
- Applying image filters
- Layering multiple images
- Working with time
- Performing background removal
- Working with chroma key
- Experimenting with advanced effects
- Summary
- Chapter 4. Interactivity
- Obtaining the mouse position
- Responding to keyboard events
- Creating a graphical button
- Preparing a video-jockey instrument
- Creating interactive animation
- Summary
- Chapter 5. Motion Detection
- Obtaining the frame difference
- Detecting presence
- Detecting motion
- Creating a motion detection animation
- Comparing colors
- Performing color detection
- Making an air drum
- Summary
- Chapter 6. Animation with Particle System
- Understanding a particle system
- Creating a basic particle system
- Applying forces to the particles system
- Interacting with the mouse
- Rendering particles with images
- Combining particle system with motion-tracking
- Summary
- Chapter 7. Audio Programming
- Preparing for audio processing
- Using existing sound files
- Generating audio with waves
- Working with MIDI
- Obtaining audio input for interaction
- Summary
- Chapter 8. Interface with the Outside World
- Communicating through the Internet
- Controlling the visual display of another computer
- Using Open Sound Control with mobile devices
- Interfacing with custom hardware through Arduino
- Summary
- Chapter 9. Extending Pure Data
- Integrating with OpenCV
- Working with the Kinect camera
- Summary
- Appendix A. Communities and References
- Pure Data communities
- Pure Data events
- Pure Data artists and organizations
- References
- Index 更新時間:2021-08-13 16:53:51
推薦閱讀
- Hands-On Intelligent Agents with OpenAI Gym
- Oracle SOA Governance 11g Implementation
- Hands-On Artificial Intelligence on Amazon Web Services
- R Machine Learning By Example
- 實時流計算系統設計與實現
- 自動生產線的拆裝與調試
- Visual C++編程全能詞典
- Docker High Performance(Second Edition)
- 數據掘金
- 單片機技術一學就會
- Photoshop行業應用基礎
- Visual FoxPro程序設計
- 大數據:引爆新的價值點
- 與人共融機器人的關節力矩測量技術
- 人工智能云平臺:原理、設計與應用
- 智能小車機器人制作大全(第2版)
- 深度學習500問:AI工程師面試寶典
- iLike職場大學生就業指導:C和C++方向
- 微機原理及接口技術
- 仿魚機器人的設計與制作
- Advanced Serverless Architectures with Microsoft Azure
- PostgreSQL Administration Cookbook(9.5-9.6 Edition)
- Photoshop應用基礎
- UGNX 5三維造型
- 機器學習從入門到入職:用sklearn與keras搭建人工智能模型
- Windows XP操作系統考前12小時
- 大話虛擬儀器
- ABB工業機器人進階編程與應用
- Web風格:用戶體驗設計基本原則及實踐(原書第4版)
- 傳感器原理及應用技術