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Photographic Rendering with VRay for SketchUp
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Index
Thisbookisfilledwithexamplesexplainingthetheoreticalconceptsbehindthem.Filledwithamplescreenshots,diagrams,andfinalrenderedimages,thisbookwillhelpreadersdevelopanunderstandingofphotographicrenderingwithVRay.IfyouareaSketchUpuserwhowouldlovetoturnyourfavouritemodellingapplicationintoa‘virtualphotographystudio’,thenthisbookhasbeendesignedandwrittenforyou.ExistingVRayuserswillalsofindplentytoenjoyandbenefitfrominthisbook.SomebasicexperiencewithSketchUpandfamiliaritywithphotographywillbehelpful,butisnotmandatory.
目錄(102章)
倒序
- coverpage
- Photographic Rendering with V-Ray for SketchUp
- Credits
- About the Author
- Acknowledgement
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Diving Straight into Photographic Rendering
- What this chapter is all about
- Good composition is the foundation of photographic rendering
- Materials that make us believe!
- Render settings for final output
- Summary
- Chapter 2. Lighting an Interior Daytime Scene
- Looking at our SketchUp scene
- Defining our goals
- The lighting workflow
- Sunlight is our key light
- Skylight is our fill light
- Summary
- Chapter 3. Lighting an Interior Nighttime Scene Using IES Lights
- Taking a look at our SketchUp file
- Defining our goals
- The lighting process
- Starting with a blank canvas
- Adding some much-needed ambience
- Layering up our IES lights
- Evaluating the render with all lights enabled
- Previsualizing image corrections using V-Ray FrameBuffer
- Summary
- Chapter 4. Lighting an Exterior Daylight Scene
- Setting up our SketchUp file
- Reference and observation
- The lighting process
- Sunlight is the key
- Filling in with skylight
- Tweaking exposure
- Summary
- Chapter 5. Understanding the Principles of Light Behavior
- The SketchUp files
- Defining our goals
- How light behaves
- Understanding light decay
- Using color temperature
- The cause of color bleeding
- Summary
- Chapter 6. Creating Believable Materials
- Getting started with our materials
- Using a SketchUp material to create our diffuse floor coloring
- Using the V-Ray Standard material
- Creating the wall paintings using bitmaps
- Art sculpts – import vismat
- Your challenge
- Summary
- Chapter 7. Important Materials Theory
- Defining our goals
- Light and material interaction – why objects in the real world have color
- How absorption reflectance and transmittance work
- The importance of R G and B in the digital realm
- Light and material interaction – what is reflectivity?
- Light and material interaction – the transmittance effects
- The importance of energy-conserving materials
- What we have accomplished?
- Summary
- Chapter 8. Composition and Cameras
- Defining our goals
- Deciding the shot type
- Aspect ratios
- The requisite maximum resolution
- How focal length affects composition
- Setting up scene views for final shot rendering
- Summary
- Chapter 9. Quality Control
- Defining our goals
- Fine-tuning scene lighting
- Cleaning up our GI solution
- Working with the Image sampler controls
- Improving our materials
- Outputting the final renders
- Determining the order of quality control steps
- Summary
- Chapter 10. Adding Photographic Touches in Post-production
- Defining our goals
- Setting up After Effects
- Importing our footage
- Dealing with the lighting hotspots
- Boosting the floor reflections
- Adding a subtle DOF to shift focus
- Adding subtle relighting
- Boosting the glass reflections a little
- Final color corrections
- Adding a subtle vignette effect
- Summary
- Index 更新時間:2021-07-16 12:21:34
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