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Chapter 1. Diving Straight into Photographic Rendering

What should the first chapter of a book looking at photographic rendering in V-Ray 2.0 for SketchUp be all about? That was the question I had to ponder as I started developing the material that would be included in this book.

Should we spend time looking at the current state of the art regarding photographic and photoreal rendering in the CG industry? Should we delve into a technical explanation of exactly what it is that people are referring to when they make use of the terms photographic and photoreal rendering?

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