目錄(71章)
倒序
- coverpage
- GameMaker Essentials
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Introducing GameMaker
- Understanding GameMaker
- Installing GameMaker: Studio
- What is this book about?
- Summary
- Chapter 2. Getting Started
- Licensing
- Summary
- Chapter 3. Resource Management
- Resources in GameMaker
- Resource naming conventions
- Organizing resources
- Importing and exporting resources
- Summary
- Chapter 4. Objects
- Events
- Parents
- Depth
- Drag and drop
- Summary
- Chapter 5. The GameMaker Language
- Variables
- Functions
- Statements and loops
- Scripts
- Summary
- Chapter 6. Sprites
- Loading a sprite
- Sprite options
- Sprite sizing techniques
- Editing a sprite
- Sprites in the GameMaker Language
- Summary
- Chapter 7. Making a Game
- Making the sprites
- Room setup
- Object creation
- Programming the game
- Enemies
- Summary
- Chapter 8. Debugging
- Errors
- Drawing information
- Simple toggles
- The GameMaker debugger
- Summary
- Chapter 9. Game Settings and Exporting
- Global Game Settings
- Analytics and advertising
- Exporting a game
- Publishing your game
- Skill summary
- Taking this further
- Games made in GameMaker
- GameMaker learning sites
- Summary
- Index 更新時(shí)間:2021-07-23 19:57:50
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