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Blueprints Visual Scripting for Unreal Engine
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Index
Whetheryouareanexperiencedgamedesignerorartistlookingtotestyourlatestidea,oracompletenovicelookingtobuildtheirfirstvideogame,thisisagreatplacetostartlearninghowtobuildcomplexgamemechanicsquicklyandeasilywithoutwritinganytextcode.Noprogrammingexperiencerequired!
目錄(54章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Object Interaction with Blueprints
- Creating a project and the first level
- Adding objects to our level
- Exploring materials
- Creating our first Blueprint
- Adding movement
- Changing direction
- Summary
- Chapter 2. Enhancing Player Abilities
- Adding the running functionality by extending a Blueprint
- Animating a zoom view
- Adding sound and particle effects
- Summary
- Chapter 3. Creating Screen UI Elements
- Creating simple UI meters with UMG
- Connecting UI values to player variables
- Tracking the ammo and eliminated targets
- Summary
- Chapter 4. Creating Constraints and Gameplay Objectives
- Constraining player actions
- Creating collectable objects
- Setting a gameplay win condition
- Summary
- Chapter 5. Making Moving Enemies with AI
- Setting up the enemy actor to navigate
- Creating navigation behavior
- Making the AI chase the player
- Summary
- Chapter 6. Upgrading the AI Enemies
- Creating an enemy attack
- Making enemies hear and investigate sounds
- Making the enemies destructible
- Spawning more enemies during gameplay
- Creating enemy wandering behavior
- Summary
- Chapter 7. Tracking Game States and Applying Finishing Touches
- Making danger real with player death
- Setting up a lose screen
- Creating round-based scaling with saved games
- Pausing the game and resetting the save file
- Summary
- Chapter 8. Building and Publishing
- Optimizing your graphics settings
- Setting up our game to be played by others
- Steps for further learning
- Summary
- Index 更新時間:2021-07-16 13:33:23
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