- Blueprints Visual Scripting for Unreal Engine
- Brenden Sewell
- 239字
- 2021-07-16 13:33:11
Summary
You have built your first prototype using Unreal 4 Blueprints. Congratulations! The amount of progress you have already made is commendable.
In this chapter, you created a project and an initial level using a first-person shooter template. You then set up a target object that reacts to the player's gunfire by changing appearance. Finally, you set up a Blueprint that will allow you to rapidly create moving targets. The skills you have learned here will serve as a strong foundation for building more complex interactive behavior in later chapters, or even entire games of your own making.
You may wish to spend some additional time modifying your prototype to include a more appealing layout, or feature faster moving targets. As we continue building our game experience, remember that you always have the opportunity to linger on a section and experiment with your own functionality or customizations. One of the greatest benefits of Blueprint's visual scripting is the speed at which you can test new ideas, and each additional skill that you learn will unlock exponentially more possibilities for game experiences that you can explore and prototype.
In the next chapter, we will be looking more closely at the player controller that came with the First Person
template. We will extend the existing Blueprint that governs player movement and shooting with a gun that is tweaked to our liking, and produces a more interesting visual impact and sound effects.
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