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Building a Game with Unity and Blender
最新章節(jié):
Index
ThisbookhasbeencreatedforanyonewhowantstolearnhowtodeveloptheirowngameusingBlenderandUnity,bothofwhicharefreelyavailable,yetverypopularandpowerful,tools.Notonlywillyoubeabletomasterthetools,butyouwillalsolearntheentireprocessofcreatingagamefromthegroundup.
目錄(75章)
倒序
- 封面
- 版權(quán)頁
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Creating Your Game Concept
- Job roles in game development
- Gameplay design
- Writing the game's story
- Choosing a visual style
- The characters concept
- The environment concept
- Summary
- Chapter 2. Creating Characters
- Downloading Blender
- Creating the monster's 3D model
- Unwrapping the monster's UV map
- Creating the monster's texture
- Creating the player character's 3D model
- Unwrapping the player character's UV map
- Summary
- Chapter 3. Animating Your Characters
- What is character rigging?
- Creating a monster's armature
- Creating the player character's armature
- Weight painting
- Animating characters
- The 12 basic principles of animation
- Summary
- Chapter 4. Creating the Environment
- Building terrain and wall models
- Building rock models
- Creating rock and wall textures
- Building grass models
- Creating the grass texture
- Summary
- Chapter 5. Integrating Your Assets into the Game
- Basic user interface of Unity
- Importing environment assets
- Importing character assets
- Summary
- Chapter 6. Developing the Game Structure
- Introduction to game structure design
- Planning the game flow
- Designing the user interface structure
- Player inputs and character movements
- Creating basic artificial intelligence
- Summary
- Chapter 7. Creating Levels and Game Progression
- Creating character attributes
- Adding in-game items and power-ups
- Improving enemy AI
- Adding save points
- Summary
- Chapter 8. Post-Production and Visual FX
- A basic particle system
- Mist particles
- Torch fire
- Image FX
- Quality settings
- Summary
- Chapter 9. Deploying the Game
- Build settings
- Player Settings
- Summary
- Index 更新時間:2021-07-30 10:19:46
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