官术网_书友最值得收藏!

Choosing a visual style

Before we start designing the characters and environment, we need to set a visual guideline in order to ensure a consistent design throughout the game. When you place the characters together with the environment, they should fit with the background, and they should not have too distinctive art style and quality from each other as if the characters and environment were taken from different games.

Generally, visual style can be split between two categories: realistic and stylized. It's entirely up to you what type of style you want to pick for your game, whether it's ultrarealistic, extremely stylized, or somewhere in between. It depends on the vision you set for your game as well as your team's capability in delivering the art style. Discuss with your teammate what type of visual style they are comfortable with and make sure that you understand your team before you start, which will prevent a lot of troubles from happening during production stage.

主站蜘蛛池模板: 福建省| 兰考县| 阳高县| 胶州市| 上栗县| 准格尔旗| 鲁甸县| 沾化县| 九龙县| 饶河县| 贺兰县| 郑州市| 浮梁县| 黔江区| 锡林浩特市| 定兴县| 北宁市| 鄱阳县| 杂多县| 虎林市| 开化县| 彰化市| 青龙| 轮台县| 马公市| 金堂县| 喀喇| 庆城县| 杂多县| 娄底市| 竹溪县| 金坛市| 定边县| 平果县| 分宜县| 漾濞| 百色市| 绥中县| 栾城县| 叙永县| 丹东市|