目錄(94章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. An Overview of Unreal Engine
- What goes into a game?
- What is a game engine?
- The history of Unreal Engine
- Game development
- The components of Unreal Engine 4
- Unreal Engine and its powerful editors
- Unreal programming
- A beginner's guide to the Unreal Editor
- Summary
- Chapter 2. Creating Your First Level
- Exploring preconfigured levels
- Creating a new project
- Navigating the viewport
- Creating a level from a new blank map
- Creating the ground using the BSP Box brush
- Adding light to a level
- Adding the sky to a level
- Adding Player Start
- Viewing a level that's been created
- Saving a level
- Configuring a map as a start level
- Adding material to the ground
- Adding a wall
- Duplicating a wall
- Creating an opening for a door
- Adding materials to the walls
- Sealing a room
- Adding props or a static mesh to the room
- Adding Lightmass Importance Volume
- Applying finishing touches to a room
- Summary
- Chapter 3. Game Objects – More and Move
- BSP Brush
- Static Mesh
- BSP Brush versus Static Mesh
- Making Static Mesh movable
- Materials
- Level of detail
- Collisions
- Static Mesh creation pipeline
- Introducing volumes
- Introducing Blueprint
- Using the Trigger Volume to turn on/off light
- Using Trigger Volume to toggle light on/off (optional)
- Summary
- Chapter 4. Material and Light
- Materials
- The Material Editor
- Rendering pipeline
- Shaders
- APIs – DirectX and OpenGL
- Lights
- Summary
- Chapter 5. Animation and AI
- What is animation?
- Understanding how to animate a 3D model
- What Unreal Engine 4 offers for animation in games
- Artificial intelligence
- Summary
- Chapter 6. A Particle System and Sound
- What is a particle system?
- Exploring an existing particle system
- The main components of a particle system
- The design principles of a particle system
- Example – creating a fireplace particle system
- Sound and music
- How do we produce sound and music for games?
- Audio quality
- How are sounds recorded?
- The Unreal audio system
- Getting audio into Unreal
- Unreal sound formats and terminologies
- The Sound Cue Editor
- Exercise – importing a sound into the Unreal Editor
- Exercise – adding custom sounds to a level
- Configuring the Sound Cue Editor
- Summary
- Chapter 7. Terrain and Cinematics
- Introducing terrain manipulation
- Introducing cinematics
- Why do we need cut scenes?
- Cinematic techniques
- Getting familiar with the Unreal Matinee Editor
- Exercise – creating a simple matinee sequence
- Summary
- Index 更新時間:2021-07-16 12:43:24
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