目錄(109章)
倒序
- coverpage
- Canvas Cookbook
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Sections
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Paths and Text
- Introduction
- Drawing lines
- Drawing horizontal vertical and assorted lines
- Drawing joins
- Drawing arc1
- Drawing arc2
- Drawing a quadratic curve
- Drawing a rainbow
- Drawing a Bezier curve
- Drawing a flag
- Drawing text
- Drawing 3D text with shadows
- Adding shadows to objects
- Drawing a house
- Chapter 2. Shapes and Composites
- Introduction
- Drawing rectangles
- Drawing triangles
- Drawing circles
- Drawing gradients
- Working with custom shapes and styles
- Demonstrating translation rotation and scaling
- Drawing an ellipse
- Saving and restoring canvas state
- Demonstrating composites
- Drawing a mouse
- Chapter 3. Animation
- Introduction
- Creating an animation class
- Demonstrating acceleration
- Demonstrating gravity
- Animating a line
- Animating text
- Animating a clock
- Animating a solar system
- Animating particles
- Animating a particle fountain
- Animating a rain effect
- Animating a snow effect
- Chapter 4. Images and Videos
- Introduction
- Drawing and cropping an image
- Rendering effects to images
- Drawing a mirror image
- Clipping a path
- Animated clipping
- Converting canvas to image and back to canvas
- Working with videos
- Rendering effects to videos
- Creating a pixelated image focus
- Chapter 5. Interactivity through Events
- Introduction
- Working with mouse coordinates
- Making a face smile
- Detecting a point in a path
- Simulating car movements
- Dragging and dropping
- Combining events and animation
- Demonstrating a touch event
- Chapter 6. Creating Graphs and Charts
- Introduction
- Drawing the axes
- Drawing a simple equation
- Drawing a sinusoidal wave
- Drawing a line graph
- Drawing a bar graph
- Drawing a pie chart
- Chapter 7. 3D Modeling
- Introduction
- Rendering 3D objects
- Drawing 3D cubes
- Drawing a 3D cylinder and a cone
- Drawing a 3D sphere and a torus
- Drawing 3D text decorated by particles
- Drawing a panorama
- Drawing a snowman
- Chapter 8. Game Development
- Introduction
- Understanding the gaming states
- Drawing on canvas
- Playing some music
- Using sprites from the sprite sheet
- Demonstrating animation
- Demonstrating collision
- Demonstrating physics
- Game 1 – Fruit Basket
- Game 2 – Catapult
- Chapter 9. Interoperability and Deployment
- Introduction
- Understanding interoperability
- Styling text and background using CSS
- Deploying a game on Android mobile
- Index 更新時(shí)間:2021-07-16 11:03:34
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