- iClone 4.31 3D Animation Beginner's Guide
- M.D. McCallum
- 732字
- 2021-08-27 12:20:58
Time for action - customizing the eyes and mouth
These features are easy to use and customize. You can have cat's eyes and fangs for teeth along with several more typical eye and mouth options:
- With the character selected click on the Head tab.
- Click on the Eyes button.
- In the left menu of the Content Manager select 09_Brown_A, or whichever eyes you want to use.
- Under Adjust Size in the right panel change the Narrow/Wide to -21.
- The mouth covers the teeth, tongue, and the inside color of the mouth. For Oral (Teeth) select Normal B in the Content Manager left panel or whichever teeth suit your purpose.
This is another great area to explore and discover what options are available before moving on.
What just happened?
There are numerous modifications available for each eye too. Each eye has its own set of channel maps along with many other sliders that control brightness to glossiness. You can scale the eyes or move them.
The skin color of a character will change to match the face color of any imported face or it can be changed with its own set of sliders and controls. You can also export and digitally paint directly on the skin maps. For example, you could paint a T-shirt on the skin of an upper.
iClone provides a set of skin tones in the Content Manager and all of these skins can be modified. They are good starting points. This is yet another example of the control Reallusion provides us over the character.
For this project, we will not be altering the skin.
Have a go hero - loading and customizing a female character
Loading characters is no more difficult than loading props and other objects. In this section, we'll load another character and then turn you loose to customise the character. It doesn't matter how your character looks to continue with this project but polishing those new found skills will help you remember them for future use.
Select the Jana character to load and place it near the original character. Customize the character using the features we've just covered to customize the second character to your liking.
Specifically, you can experiment with any or all of the features in the following list:
- Facial features
- Body proportion
- New face
- Eyes, mouth, and hair
The positioning of characters works in the same manner as positioning props and other objects in the 3D workspace. The same methods are available to place and fine tune your character's position. Use a combination of:
- Direct movement using the mouse
- Ctrl + Q to invoke the Gizmos for more precise placement
- Direct input in the value input boxes of the character for fine tuning
Place the characters close to the grill as demonstrated in the following image:

Using character accessories and attaching props
Using accessories and props as accessories is a simple process in iClone. Accessories attach to certain areas of a character and props can be attached to characters too.
Props and accessories differ. Props are independent objects whereas accessories are dependent on the character they are attached to. A hat as an accessory will fit on the head of the character it's attached to and move with that character. The same hat as a prop (detached from a character) can sit on the floor, a hat rack, or on a table.
Any prop can be attached to a character. After attachment, the prop then becomes an accessory. Its corresponding pivot points and 3D placement will change to that of an attachment and the prop will function as an attachment until detached from the character. After detachment, the prop will function as a prop again. You will notice that the units in the input boxes for the prop will change when the prop is attached as an accessory.
- Mastering Mesos
- 軟件架構設計
- Windows 8應用開發實戰
- Python Data Science Essentials
- SharePoint 2010開發最佳實踐
- Spark大數據技術與應用
- RPA(機器人流程自動化)快速入門:基于Blue Prism
- Windows游戲程序設計基礎
- OpenStack Cloud Computing Cookbook
- 從零開始學PHP
- FPGA/CPLD應用技術(Verilog語言版)
- Unity Multiplayer Games
- Flink原理與實踐
- Visual Studio 2010 (C#) Windows數據庫項目開發
- 青少年VEX IQ機器人實訓課程(初級)