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Configuring work environment

  • System: In this section, the editor you wish to use can be set by clicking on the folder icon then browsing to the application of your choice to select it. All of these slots will be empty upon initial installation of iClone as referenced by the XML slot in this example, for which no choice of editor has been selected.
  • Temp Folder: This is the folder where iClone stores its temporary data including texture images.
  • Texture Editor: This is an image editing program such as Photoshop, Paint Shop Pro, Gimp, or Paint.net that iClone opens to alter clothing and other image based assets.
  • XML Editor: An XML editor is used to edit the Actionscript Markup Language (AML) that works with character and prop interaction. No selection has been made yet to choose an XML editor in this example. The XML Notepad from Microsoft is a very capable free XML editor.

Setting up the 3D grid

This section sets up the 3D grid for use in the viewport if so desired. The grid can help in getting acquainted with the 3D workspace in iClone and speed up scene building.

Show Grid, Grid Color, Grid Spacing, and Grid size are self-explanatory; they control the look, color, and spacing of the grid in the 3D workspace.

Snap to Grid is one of the most important features of the grid system when creating large scenes such as cities or villages. The props will snap to the grid allowing the easy creation of house and shop lined streets and complicated interior scenes.

Snap is something that most users either love or hate. If snap annoys you with its function then return to the preference panel and toggle it off until you need it again. Some users never turn the Snap to Grid off while others use it sparingly and some don't use it at all. Having the grid onscreen may help with your visualization of the workspace even if you never toggle on the Snap to Grid feature.

Tip

Grid shortcut

Use the Ctrl + G key combination to toggle the grid on and off.

Angle Snap is another great grid feature that can be set to numbers such as 45 or 90 degrees which will snap-turn the object selected by the set amount with each turn of the mouse. This is another feature that may need to be toggled on and off from the preference panel depending on how you use it.

Controlling display information

This section allows control over what information is displayed in the iClone workspace:

  • FPS (Ctrl + F): FPS stands for Frames Per Second, the speed at which iClone is working based on how many frames per second it can achieve during its realtime operation.
  • Editor/Director On-screen Display This toggles the Editor/Director icon on or off at the bottom-left of the iClone workspace. It shows the user which mode the software is operating in. It can be any one of the following:
    • Editor mode is the default mode of the iClone editor. It allows you to use point-and-click to move actors and work with interactive props (iProps). This is the mode in which you will build a scene. You can control actor and iProp movement with a point-and-click of the mouse to the location you want the actor or iProp to go to.
Controlling display information
  • Director mode allows you to use keys on the keyboard to move the character or iProp (such as an iProp automobile) in certain directions. This type of movement is optional and moves the character/iProp as it would in a game. The following keys control the direction of movement for the actors and iProps: W (forward), S (backward), A (left), D (right), E (up), and Q (down).
Controlling display information
  • Pointer in Director Mode: This places a large point designator above the character that is being animated with director mode. It simplifies working with multiple characters to show which character in the scene is being manipulated by director mode.
  • World Axis (Ctrl + A): This is a three dimensional icon that shows various axes of the 3D workspace. Traditionally, in 3D applications these axis are defined by red, green, and blue which represent the X, Y, and Z axis of 3D space, respectively.
    Controlling display information
  • Dummy Object (Ctrl + D): A dummy is a primitive prop that can be used as a reference when other props or characters are linked to it. You set the prop as a dummy by checking the Set as Dummy checkbox under the Prop menu on upper-right side of the workspace.

Tip

Downloading the color images of this book

We also provide you a PDF file that has color images of the screenshots used in this book. The color images will help you better understand the changes in the output. You can download this file from https://www.packtpub.com/sites/default/files/1789EXP.pdf.

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