- Google SketchUp for Game Design:Beginner's Guide
- Robin de Jongh
- 367字
- 2021-08-27 12:11:17
What this book covers
Chapter 1, Why Use SketchUp?, is our introduction to Google SketchUp as an indispensable game development tool. Google SketchUp is the ideal entry-level game design tool for rapid generation of levels and props. This chapter gives an introduction to SketchUp and tells us why it's the easiest, most dependable software for rapidly creating levels and props for your 3D games.
Chapter 2, Tools that Grow on Trees, describes the tools that you need to create your own AAA game creation studio—and it's entirely free! We also do some research into what game assets sell the most, and where you can find online stores to make some money yourself.
Chapter 3, Wooden Pallet: Texture Creation, tells us how to create a realistic game texture from a photo, using GIMP, the free fully-featured image editing studio.
Chapter 4, Wooden Pallet: Simple Texturing Techniques, details about the most useful SketchUp toolset by creating a high-detail, low-polygon game prop.
Chapter 5, Game Levels in SketchUp, allows you to create a game level complete with terrain, realistic textures, and shadows using SketchUp's amazing Sandbox sculpting tools.
Chapter 6, Import to a Professional Game Application: Unity 3D, allows you to create a game level complete with terrain, realistic textures, and shadows using SketchUp's amazing Sandbox sculpting tools.
Chapter 7, Quick Standard Assets, helps you create a rusty fence, a barrel, a wrench, some quick buildings, and more, using SketchUp tools.
Chapter 8, Advanced Modeling: Create a Realistic Car in Easy Steps, describes the amazing modeling capabilities of SketchUp for game design. It also allows you to create a game level complete with terrain, realistic textures, and shadows using SketchUp's amazing Sandbox sculpting tools.
Chapter 9, The Main Building - Inside and Out, brings together all your skills into a single game, setting up the game environment including a backdrop, sky, and fog. You will create your detailed main building complete with maze-like interior and export an executable fully-playable game to send to your friends or to show off on the Web.
Appendix A, MakeHuman, makes use of the MakeHuman software to create a textured, high-polygon human model, and then shows you how to use MeshLab to reduce polygons.
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