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What have I learned?

In this chapter, you have learned a little about SketchUp and how it excels at game asset modeling:

  • The two most outstanding features of SketchUp
  • SketchUp's limitations for game asset modeling
  • The convergence of gaming and film
  • Introduction to selling assets
  • How SketchUp is taking over from high-end applications like Maya and Max?
  • Where to find additional help

In the next chapter, you will find out what software you need to make game level and asset creation a swift and easy process.

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