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Chapter 1. Why Use SketchUp?

Imagine you're in Los Angeles. You're sitting at a round table covered with expensive champagne and caviar. Brad Pitt and Angelina Jolie are sitting opposite you, and you've been getting on like old friends. That's natural—you spent four months with them last Summer. On stage, Kevin Spacey announces the winner of this year's Oscar for Best Director. It's you. As you stand and make your way to the podium you feel familiar nerves. You begin your acceptance speech, "This is really embarrassing for me as I'm not even a film director, and I'm really running out of things to say now—I've already been up here seven times. So, I'll tell you how this whole amazing journey started for me. It started with a book called SketchUp for Game Design."

You might think that the journey you're starting with this book will end with only some mods on your favorite game. Or you might expect, at the most, to sell some game assets on the Internet. You may not have bargained for this introduction. However, it is well within the realm of possibility. Last time you unwrapped and installed a new 3D game, you probably noticed the unbelievable realism that is now achieved in game design. This realism is due to the assets contained in the game, as well as the effects provided by the game engine. Due to the magnificent computational power hidden in just an average gaming computer, these assets are now approaching the same detail level of those used in film animation. In other words, CG film and game assets will no longer be any different.

When you have completed the projects in this book, you will be able to create 3D worlds— whether for games, visualization, or film. Your assets will be indistinguishable from real world artifacts. You will be documenting the world in 3D computer space. Given that it is said the future of film and gaming will ultimately bring the two together, you could find yourself becoming a master of both!

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