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Revealing the wireframe for edge location

This recipe explains how to show the wireframe on your model. Knowing how the topology conforms to your surface will help you to accurately place the details as well as inform you of the problem areas. One thing to look out for are star shapes created by more than four edges. These can cause strange pinching issues when trying to sculpt on the surface. When you subdivide your model, these areas do not get any better. Subdividing your model will only add more edges to the star.

How to do it...

There are three ways that you can enable your wireframe in viewport.

  1. First, go to Display and you will find a checkbox halfway down the list for wireframe. This will also show you which hotkey is assigned to this action. The following screenshot is what the menu should look like:
    How to do it...
  2. Another way to toggle the wireframe is to right-click inside your viewport. This menu shows some of the same options as the main menu but is condensed into fewer choices and is laid out as a marking menu. The following screenshot is what you will see when you right-click inside the viewport:
    How to do it...

    This type of menu is good for speeding up your workflow because you no longer have to scroll through menus to find the option you are looking for. If you memorize which direction your option is located in, within this menu, you can rely on gestures to use the tool that you need. For example, if you would like to toggle the wireframe quickly and you have memorized the location of this option, then you can just hold down the right mouse button (in the viewport), drag the mouse down (the location of the wireframe), and then lift your finger off the right mouse button. This will do the same thing as right clicking and choosing Wireframe with the left mouse button.

  3. The final and easiest way is to use its hotkey, which should by default be W as shown next to the word "wireframe" in the main menu. Each time you hit W it will toggle the wireframe's visibility on and off.

How it works...

When you enable the wireframe, you are seeing a visual representation of the edges that make up your model. The more edges you have on your model the finer the detail you are able to add by adjusting the position, rotation, and size of these edges in 3D space. Essentially, all of the sculpting tools you use within Mudbox are for repositioning these edges and the vertices at the end of each edge. You should always make sure you have proper edge flow before beginning a sculpt of your model. You want to try and avoid having more than four edges meet at a vertex. This can cause issues when sculpting.

Also, take note that working in wireframe mode will increase your viewport refresh time, causing Mudbox to slow down while working with dense models or when your PC's performance cannot handle the wireframe smoothly.

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