官术网_书友最值得收藏!

Time for action—opening a new song template

Let's open a new song template. If you are using Windows or Linux, the application will show in the Program Menu. If you are using the Mac version, double-click on the LMMS application to open it and then do the following:

  1. Go to the LMMS Project menu and choose New.
  2. Go to the Project menu and choose Save As.
  3. Choose a name for this project and save.

What just happened?

So we have a song template open now and it looks similar to the following screenshot:

What just happened?

Remember how I said that most DAWs will usually open two main windows? Well, as we can see here, LMMS actually starts us with a bit more than that. To make it easier for us to get around, let's have a look at this song template and get familiar with its layout.

The Main Menu bar

The Main Menu bar is where we can choose to Open, Save, and adjust the preferences of our project. We can also use the Tools menu to undo and redo actions that we've performed in any editor within LMMS:

The Main Menu bar

Here's a quick rundown of what these menus are for:

The Project menu

Here is what the Project menu looks like when opened:

The Project menu

The Project menu is where we:

  • Open projects
  • Save projects
  • Import elements of the current project to another project
  • Export elements of the current project to another project
  • Create a new project
  • Open a recent project
  • Quit LMMS

The Edit menu

Let's explore the Edit menu:

The Edit menu

The Edit menu lets us:

  • Undo an action
  • Redo an action
  • Adjust the settings of your session

The Tools menu

The Tools menu allows you to look through a list of audio effects available to LMMS:

The Tools menu

The Help menu

This menu will give useful info to us if we get lost. Your cursor will transform into a question mark and anywhere you click, you'll get info on what that area is for.

Clicking through the toolbar

The toolbar is where we are able to quickly access many of the same actions as our Project menu mentioned earlier. It also allows us to select the different editors we will be using in LMMS to edit our music. The toolbar is a great navigation tool that also defines some of the base parameters of our project as well:

Clicking through the toolbar

The top row of buttons on the left-hand side

Here's a heads-up on each of their functions:

  • This button opens a new blank project. This functions just as the Open New Blank Project menu from the Project pull-down menu:
    The top row of buttons on the left-hand side
  • This button opens a project from the template. When we use this button, LMMS will ask us for a template to start a new project from:
    The top row of buttons on the left-hand side
  • This button opens an existing project (a project you created before). This button will open our LMMS projects location and we can open a saved project from there:
    The top row of buttons on the left-hand side
  • This button opens a recently opened project. This is essentially a drop-down menu that will list the last projects you have worked on. This can be a quicker way to get to a more recent song, since it doesn't open a browser window:
    The top row of buttons on the left-hand side
  • This button saves the current project:
    The top row of buttons on the left-hand side

    When we first open LMMS, if we are starting a new endeavor, we should always hit this button first. We will save this project to the LMMS project folder designated in our preferences. Be sure to give the project a name that's memorable!

    Tip

    A word to the wise

    Don't save songs as dates. We will never remember what they were. Try naming them descriptively, so that when we are looking into our project folder a year from now, we'll remember that Duck Quack was that silly ditty we wrote while giddy on Red Bull.

  • This button exports the current project. This button will actually save your project as a .wav or .ogg file that you can listen to in the car, on the iPod, or any other music listening apparatus of your choice:
    The top row of buttons on the left-hand side

The bottom row of buttons on the left-hand side

These buttons are called the Window Controls and this is where we are able to select the different editor windows in LMMS that we are going to use. Here's a quick list of both the buttons' functions and our available editors:

  • This button shows us the Song Editor:
    The bottom row of buttons on the left-hand side

    The Song Editor is where we will be arranging the various parts of our song. This editor is where we decide what instruments we use, what parts we listen to, and which parts we are choosing to edit. It is an overview of our song. This is what the Song Editor looks like in our session:

    The bottom row of buttons on the left-hand side
  • This button shows us the Piano Roll editor:
    The bottom row of buttons on the left-hand side

    The Piano Roll editor is where we can look inside of a pattern and create notes for our song.

    Think of the Song Editor as our overview and the Piano Roll editor provides us a micro level view. The Song Editor will have the sections of our song. The Piano Roll lets us look inside of that section and create note data and move that data around.

    Note

    The Piano Roll editor is named after the piano rolls of old player pianos. Player pianos were automated pianos from the early 20th century that played songs by themselves. They read a printout of a song that was nothing more than a series of holes in a page of paper. The holes were arranged so that if you were looking at the roll sideways, the holes' vertical position determined pitch, and the length of the holes would determine how long the piano held a note for before releasing. This simple visual premise has been used to edit notes in computer music for over 40 years. Rather surprising what technology holds out over the centuries.

  • If we double-click on a pattern, the Piano Roll opens. Here's what the Piano Roll editor looks like in our session:
    The bottom row of buttons on the left-hand side
  • This shows us the Beats+Bassline Editor:
    The bottom row of buttons on the left-hand side

    The Beats+Bassline Editor is the backbone for LMMS generated dance music. In this editor, you stack various instruments and samples to create a beat and bassline using an old technique that was originally developed for drum machines from the 70's and 80's. This method is a grid-based technique that is very easy to use. All we do is drag an audio file or instrument into the Beats+Bassline Editor and the editor will create a 16-segment sequencer. The Beats+Bassline Editor also allows for easy organization of Song Editor elements by allowing us to add and remove them.

    The Beats+Bassline Editor looks similar to the following screenshot:

    The bottom row of buttons on the left-hand side
  • This button shows the Automation Track Data:
    The bottom row of buttons on the left-hand side

    Automation Track Data is shown in regions on the Song Editor, as well as the Beats+Bassline Editor. It allows us to change parameters in LMMS over time. Automation is a great way to add life to any composition. Gradually fading the volume of an element in and out of a track is the most obvious way to use automation. More esoteric uses will add extra variety to the sounds of your samples and synthesizers over the course of a song. Electronic music can be very repetitive if you don't add something that changes gradually over time. The last thing we want music to be is static.

    Here's what the automation data of an Automation Track looks like:

    The bottom row of buttons on the left-hand side
  • This Button hides and shows the FX Mixer:
    The bottom row of buttons on the left-hand side

    The FX-Mixer is where audio from all of our samples and instruments are summed together. In LMMS, you have the ability to send any instrument or sample to any channel strip of the audio mixer. Ultimately, these audio channels sum together at the master output. The master output is what we are going to hear when our project is done. All of the audio energy from all of the elements we are using will add up here and we want to be sure that all of that audio energy doesn't overload the mixer. This can lead to clipping, a term used for when an audio signal has more amplitude than the mixer allows and starts sounding, well, really bad. Clipping creates a kind of harsh distortion that you probably don't want to include in your music.

    The audio mixer has 64 stereo channels available to use. In all, that gives us 128 audio channels.

    In the mixer, we'll be balancing volumes from our instruments and samples and adding audio effects. The FX-Mixer looks similar to the following screenshot:

    The bottom row of buttons on the left-hand side
  • This button shows our Project Notes:
    The bottom row of buttons on the left-hand side

    Project Notes are used to help us keep track of changes that we are making in a song and allows us a written memory of what we did last night at 4 AM. Sometimes when in the creative flow, it's a really good idea to keep track of what you've done so that when you revisit the project, it'll be easy to slip back into the flow of things.

  • This button shows us the Controller Rack:
    The bottom row of buttons on the left-hand side

    The Controller Rack is a list of controllers that we can assign to almost any parameter in LMMS. When we create a controller in the Controller Rack, then any knob that we are using in LMMS can access that controller and allow itself to be controlled.

    An example of a way this would be used is panning. Let's say that we want a sound to pan slowly from ear to ear as we listen to it. We could use the Automation Track that we talked about earlier to do this. The Controller Rack will automate the panner over time, but slightly differently. To create a reoccurring pan from left to right over time, we would need to write automation by hand. The controller rack's LFO effect will control the pan knob of an instrument over time and does not require an automation lane to do so. An added bonus is that an LFO in the controller rack can be assigned to multiple locations.

    Note

    Some new terminologies:

    Panning: The movement from left to right (or vice versa) in the stereo field.

    LFO: It stands for Low Frequency Oscillation. LFO is an electronic signal that creates a rhythmic pulse or sweep and is used to modulate a synthesizer or other sound source, to give the sound more complexity and variation over time. Some examples of LFO effects are tremolo, vibrato, and phasing but the possibilities are endless!

    The Controller Rack looks similar to the following screenshot:

    The bottom row of buttons on the left-hand side

Other features of the toolbar

  • This indicator is the TEMPO and time signature indicator. Our song defaults to a tempo of 140. While working on this chapter, you may choose to slow the song down. Simply double-click on the tempo and change the value to speed the song up or slow it down.

    To the right of the TEMPO is our time signature. The numerator and denominator of this fraction lets us know some handy musical stuff. The top number is how many beats there are in a bar. The lower number tells us the value of those beats (that is quarter note, eighth note, and so on.). Most dance music is in 4/4 time, but artists have been known to bend the rules. I actually highly recommend it:

    Other features of the toolbar
  • This is our main output volume. Your main output volume will control the output of LMMS to your speakers:
    Other features of the toolbar
  • This is our Master Pitch Control. LMMS actually gives us the ability to change the pitch of the entire project on the fly! This is pretty cool. Imagine we have a friend over that wants to record a sample of their operatic singing voice. We can change the pitch of our song to match their vocal range. Brilliant!
    Other features of the toolbar
  • This is our CPU Usage Display. This wacky display actually tells us how our computer's brain is working with all of the data that we are throwing at it. There's a cute oscilloscope pounding away and a little bar below it that's giving us our processor load. The animated oscilloscope is cool looking, but the little bar at the bottom is the important part. When we start reaching 80 percent of our CPU's available load, we might want to try making our project more efficient, so our session doesn't start having anomalies because the computer is overtaxed:
    Other features of the toolbar

Note

Oscilloscopes are electronic instruments used to visualize the wave shape of an electrical signal, such as your CPU usage.

Exploring the goodies in the side bar

The Side Bar is the vault of goodies that we can integrate into our session. The Side Bar contains Instruments, a Project Browser, a Sample Browser, a Presets Folder, a Home Folder Browser, and a Hard Disk Browser:

Exploring the goodies in the side bar

To access the Instruments, Samples, and Presets, LMMS is a drag-and-drop affair. If we find an appropriate kick to use in the Beats+Bassline Editor, we simply drag the sample into the Beats+Bassline Editor and a 16-step sequencer will automatically appear. Presets work the same way. Simply drag a Preset from the Side Bar into the Song Editor or Beats+Bassline Editor and you're golden! This process of dragging-and-dropping assets from the Side Bar makes it a breeze to get a song started.

Speaking of which, I think it's time we started using these windows. Let's get acquainted with the basic functions of our editors, starting with Beats+Bassline!

主站蜘蛛池模板: 叶城县| 临汾市| 上蔡县| 黄平县| 华安县| 会东县| 宁国市| 花垣县| 南丹县| 澄江县| 沂水县| 确山县| 鄢陵县| 惠东县| 南京市| 台东市| 天全县| 蒲江县| 潢川县| 长岛县| 文昌市| 延川县| 正定县| 镇赉县| 大田县| 太湖县| 开江县| 宝鸡市| 瑞丽市| 阿拉善盟| 淮滨县| 汝城县| 神池县| 罗甸县| 仁化县| 凤翔县| 信阳市| 稻城县| 屯昌县| 镶黄旗| 天全县|