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Chapter 2. Model Shakedown: Make 3ds Max Work for you

This chapter examines model handling using readymade assets. The main asset is a rapidly constructed vehicle used for testing a prototype game. Our purpose is to cover the necessary model handling skills before we undertake actual modeling in the next chapter.

The following are the topics that will be covered in this chapter:

  • Setting filters in the Display panel
  • Object Properties – Show Frozen in gray
  • Object Properties – Animation trajectories
  • Object Properties – Render properties
  • Moving and rotating objects using pivot controls
  • Local, Screen, and Pick spaces
  • Cloning objects: Instances, References, and Snapshots
  • Adjusting modifiers in the viewport
  • Organizing a scene using Groups
  • Importing models
  • Using a template scene including lighting, camera, and render settings
  • NVIDIA iray ActiveShade rendering
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