- ActionScript Graphing Cookbook
- Peter Backx Dominic Gélineau
- 354字
- 2021-08-05 18:41:59
About the Reviewers
Carlos Estebes is the founder of Ehxioz (http://ehxioz.com/), a Los Angeles-based software development startup that specializes in developing modern web applications and utilizing the latest web development technologies and methodologies. He has over 10 years of web development experience and holds a BSc in Computer Science from California State University, Los Angeles.
Carlos previously collaborated with Packt Publishing as a technical reviewer in the third edition of Learning jQuery.
Prashanth Hirematada is the CTO and co-founder of Kwestr and has over 15 years of experience in building e-commerce, gaming platforms, social games, and apps. Previously, he co-founded (2007) "In Game Ad Interactive", invested by WPP. He's also the founder of Gamantra in 2006, a game technology company. Before that he was a Chief Architect at Shanda Interactive Entertainment Ltd. [NASDAQ: SNDA]. He had joined Shanda in 2004 through Shanda's acquisition of Zona, Inc., a game technology company in Silicon Valley, California, USA. Prashanth started his career in the valley working for various technology start-up companies involved in NeXT technologies.
Inventor of the spin buffer (Dr. Dobbs's Journal, 2007), he also is a published author of Flash 10 Multiplayer Game Essentials (by Packt Publishing, UK), and a technical reviewer of game-related books.
Do The Thuan is a passionate self-taught Senior Flash Developer who has been in love with programing since the age of MS-DOS and Turbo Pascal. He inadvertently discovered the beauty and power of Flash and started to learn 2D Animation and Actionscript, then got his first professional job in 2007. During his career, he has built numerous interactive websites, media players, galleries, and rich internet applications, and started several open source projects on http://github.com/thienhaflash. He also did some Unity3D works, mostly mini games for iOS devices and unity editor extensions.
With a special interest in optimization and a sound mathematics background, he is always looking for better ways to improve the performance and memory usage of Flash. He occasionally puts experiments and tutorials on his personal blog at http://thienhaflash.wordpress.com.
- 24小時(shí)學(xué)會(huì)電腦組裝與維護(hù)
- Linux KVM虛擬化架構(gòu)實(shí)戰(zhàn)指南
- 電腦組裝與維修從入門到精通(第2版)
- Deep Learning with PyTorch
- OUYA Game Development by Example
- OpenGL Game Development By Example
- 固態(tài)存儲(chǔ):原理、架構(gòu)與數(shù)據(jù)安全
- 計(jì)算機(jī)組裝維修與外設(shè)配置(高等職業(yè)院校教改示范教材·計(jì)算機(jī)系列)
- 龍芯自主可信計(jì)算及應(yīng)用
- Spring Cloud微服務(wù)和分布式系統(tǒng)實(shí)踐
- 單片機(jī)原理及應(yīng)用:基于C51+Proteus仿真
- FreeSWITCH Cookbook
- 單片機(jī)項(xiàng)目設(shè)計(jì)教程
- USB應(yīng)用分析精粹:從設(shè)備硬件、固件到主機(jī)端程序設(shè)計(jì)
- Deep Learning with Keras