- AndEngine for Android Game Development Cookbook
- Jayme Schroeder Brian Broyles
- 75字
- 2021-08-05 18:19:47
Chapter 1. AndEngine Game Structure
In this chapter, we're going to take a look at the main components needed for structuring a game in AndEngine. The topics include:
- Know the life cycle
- Choosing our engine type
- Selecting a resolution policy
- Creating object factories
- Creating the game manager
- Introducing sounds and music
- Working with different types of textures
- Applying texture options
- Using AndEngine font resources
- Creating the resource manager
- Saving and loading game data
推薦閱讀
- 數(shù)據(jù)庫基礎(chǔ)教程(SQL Server平臺(tái))
- 數(shù)據(jù)要素安全流通
- 企業(yè)數(shù)字化創(chuàng)新引擎:企業(yè)級(jí)PaaS平臺(tái)HZERO
- 達(dá)夢數(shù)據(jù)庫編程指南
- Unity 5.x Game AI Programming Cookbook
- 云計(jì)算環(huán)境下的信息資源集成與服務(wù)
- 數(shù)據(jù)化網(wǎng)站運(yùn)營深度剖析
- Lean Mobile App Development
- Learn Unity ML-Agents:Fundamentals of Unity Machine Learning
- Microsoft Power BI數(shù)據(jù)可視化與數(shù)據(jù)分析
- 大數(shù)據(jù)架構(gòu)商業(yè)之路:從業(yè)務(wù)需求到技術(shù)方案
- MATLAB Graphics and Data Visualization Cookbook
- LabVIEW 完全自學(xué)手冊
- 大數(shù)據(jù)技術(shù)入門
- 視覺大數(shù)據(jù)智能分析算法實(shí)戰(zhàn)