- OpenGL Development Cookbook
- Muhammad Mobeen Movania
- 87字
- 2021-08-13 17:03:31
Chapter 1. Introduction to Modern OpenGL
In this chapter, we will cover:
- Setting up the OpenGL v3.3 core profile on Visual Studio 2010 using the GLEW and freeglut libraries
- Designing a GLSL shader class
- Rendering a simple colored triangle using shaders
- Doing a ripple mesh deformer using the vertex shader
- Dynamically subdividing a plane using the geometry shader
- Dynamically subdividing a plane using the geometry shader with instanced rendering
- Drawing a 2D image in a window using the fragment shader and SOIL image loading library
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