官术网_书友最值得收藏!

Mission briefing

We will use the cloning tools again to create hordes of enemies to fight. We will also use these tools to create cannons and cannonballs. It's easy to reuse assets from other projects in Scratch 2.0. The new Backpack feature allows you to easily exchange assets between projects. How this works will be demonstrated in this project.

Mission briefing

Why is it awesome?

This example is a lot more involved than the previous one. The final result will be a much more finished game that still leaves plenty of room to adapt and continue building on. While making this game, you will learn how to draw a background and how to make and use different costumes for a single sprite.

We will make full use of the cloning technique to create many copies of similar objects. We will also use more variables and another type of variable called List to keep track of all the things going on in the game.

You will also learn about a simple way to create movement patterns for computer-controlled objects.

Your Hotshot objectives

We will divide the project in to the following tasks based primarily on the game sprites and their behavior:

  • Creating a background
  • Creating enemies
  • Creating cannons
  • Fighting back
  • Increasing the horde
  • Adding a base
  • Limiting resources
  • Winning the game

Mission checklist

Click on the Create button to start a new project. Remove the Scratch cat by right-clicking on it and selecting delete.

主站蜘蛛池模板: 奎屯市| 元氏县| 岑溪市| 缙云县| 石河子市| 新民市| 安阳县| 永兴县| 东至县| 昌图县| 日土县| 高雄市| 佛山市| 南和县| 且末县| 枣庄市| 龙井市| 额济纳旗| 田东县| 龙海市| 纳雍县| 五大连池市| 湘西| 西乌珠穆沁旗| 南宁市| 勐海县| 响水县| 德化县| 仪征市| 卢湾区| 旌德县| 烟台市| 龙川县| 富宁县| 囊谦县| 德钦县| 平凉市| 昭苏县| 余庆县| 乌鲁木齐市| 罗平县|