- Scratch 2.0 Game Development HOTSHOT
- Sergio van Pul Jessica Chiang
- 241字
- 2021-07-19 18:16:57
Mission briefing
We will use the cloning tools again to create hordes of enemies to fight. We will also use these tools to create cannons and cannonballs. It's easy to reuse assets from other projects in Scratch 2.0. The new Backpack feature allows you to easily exchange assets between projects. How this works will be demonstrated in this project.

Why is it awesome?
This example is a lot more involved than the previous one. The final result will be a much more finished game that still leaves plenty of room to adapt and continue building on. While making this game, you will learn how to draw a background and how to make and use different costumes for a single sprite.
We will make full use of the cloning technique to create many copies of similar objects. We will also use more variables and another type of variable called List to keep track of all the things going on in the game.
You will also learn about a simple way to create movement patterns for computer-controlled objects.
Your Hotshot objectives
We will divide the project in to the following tasks based primarily on the game sprites and their behavior:
- Creating a background
- Creating enemies
- Creating cannons
- Fighting back
- Increasing the horde
- Adding a base
- Limiting resources
- Winning the game
Mission checklist
Click on the Create button to start a new project. Remove the Scratch cat by right-clicking on it and selecting delete.
- Unity 5.x Game AI Programming Cookbook
- Word 2010中文版完全自學手冊
- Creating Mobile Apps with Sencha Touch 2
- Game Development with Swift
- Enterprise Integration with WSO2 ESB
- 數亦有道:Python數據科學指南
- 智能數據分析:入門、實戰與平臺構建
- Spark大數據編程實用教程
- Lego Mindstorms EV3 Essentials
- 數據庫應用系統開發實例
- 大數據分析:數據倉庫項目實戰
- 數據賦能
- Swift Functional Programming(Second Edition)
- Delphi High Performance
- ECharts數據可視化:入門、實戰與進階