舉報(bào)

會(huì)員
Scratch 2.0 Game Development HOTSHOT
最新章節(jié):
Index
Aneasytousebook,containing10engagingprojectsthatwillhelpyoulearnhowtobuildvideogameswiththeeasytouseScratch2.0environment.Ifyouareanew,orcurrentScratchuserandwouldliketoimproveyourunderstandingofthenewScratch2.0interface,andlearnhowtomakevideogames,thisbookisidealforyou.Eachprojectisexplainedindepthfromstarttofinish,soeveryonecanfollowalong,evenifyoudon’thavemuchpreviousexperiencewiththesoftware.Ifyouwanttobecomeavideogamedesigner,thisbookisaneasytouseandfriendlyguideabouttheworldofinteractivemedia.Itwillteach,challenge,andinspireyoutocreategreatinteractiveprojects.
目錄(132章)
倒序
- coverpage
- Scratch 2.0 Game Development HOTSHOT
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Blowing Things Up!
- Mission briefing
- Creating a new project
- Starting scripts
- Adding targets
- Creating a parabolic shot
- Creating a landscape
- Mission accomplished
- Hotshot challenges
- Chapter 2. Beating Back the Horde
- Mission briefing
- Creating a background
- Creating enemies
- Creating cannons
- Fighting back
- Increasing the horde
- Adding a base
- Limiting resources
- Winning the game
- Mission accomplished
- Hotshot challenges
- Chapter 3. Start Your Engines
- Mission briefing
- Drawing a racetrack
- Creating a kart
- Building keyboard controls
- Using a collision mask
- Dealing with collision events
- Adding a second player
- Finishing the game
- Mission accomplished
- Hotshot challenges
- Chapter 4. Space Age
- Mission briefing
- Starting with the starter project
- Adding scripts to Spaceship
- Updating enemy sprites
- Adding scripts to Spaceship Ammo and Enemy Ammo
- Adding scripts to Shield and Shield Life
- Meeting your Game Manager
- Adding levels – three simple steps
- Mission accomplished
- Hotshot challenges
- Chapter 5. Shoot 'Em Up
- Mission briefing
- Creating a player character
- Creating an enemy
- Adding enemy patterns
- Shooting those baddies!
- Creating background images
- Using parallax scrolling to simulate depth
- Adding scores and power-ups
- Tweaking and balancing
- Mission accomplished
- Hotshot challenges
- Chapter 6. Building a Worthy Boss
- Mission briefing
- Sending a message
- Adding a test script
- Creating the boss
- Creating attack pattern 1
- Creating attack pattern 2
- Creating attack pattern 3
- Making the boss more impressive
- Defeating the boss
- Mission accomplished
- Hotshot challenges
- Chapter 7. Creating a Level Editor
- Mission briefing
- Planning the level map
- Drawing the level tiles
- Preparing the tiles in Scratch
- Creating a level generator
- Creating a character
- Creating a goal
- Adding a bomb item
- Adding the bomb effects
- Mission accomplished
- Hotshot challenge
- Chapter 8. Dungeon Crawl
- Mission briefing
- Adding a knight
- Adding a ghost
- Creating a sword
- Creating a bow and arrow
- Tying up loose ends
- Mission accomplished
- Hotshot challenges
- Chapter 9. Hunger Run
- Mission briefing
- Understanding scrolling
- Adding scripts to the brick sprite
- Adding scripts to the food sprite
- Adding scripts to the player sprite
- Adding scripts to the Game Manager sprite
- Tweaking the game
- Mission accomplished
- Hotshot challenges
- Chapter 10. Sprites with Characters
- Mission briefing
- Building the robot wireframe
- Coloring it metallic
- Performing final adjustments
- Animating
- Parting with a few tips
- Mission accomplished
- Hotshot challenges
- Appendix A. The New Scratch Interface
- Mission briefing
- Website overview
- Creating an account and logging in
- The Scratch editor layout
- Creating and importing sprites
- New script block categories
- Saving and loading projects
- Sharing the backpack feature
- Some benefits and drawbacks of the new Scratch interface
- Index 更新時(shí)間:2021-07-19 18:17:28
推薦閱讀
- 同步:秩序如何從混沌中涌現(xiàn)
- 大數(shù)據(jù)技術(shù)基礎(chǔ)
- PyTorch深度學(xué)習(xí)實(shí)戰(zhàn):從新手小白到數(shù)據(jù)科學(xué)家
- 數(shù)據(jù)庫基礎(chǔ)與應(yīng)用:Access 2010
- 大數(shù)據(jù)可視化
- 大數(shù)據(jù)算法
- 3D計(jì)算機(jī)視覺:原理、算法及應(yīng)用
- 智能數(shù)據(jù)時(shí)代:企業(yè)大數(shù)據(jù)戰(zhàn)略與實(shí)戰(zhàn)
- MATLAB Graphics and Data Visualization Cookbook
- 圖數(shù)據(jù)實(shí)戰(zhàn):用圖思維和圖技術(shù)解決復(fù)雜問題
- 辦公應(yīng)用與計(jì)算思維案例教程
- Construct 2 Game Development by Example
- Web Services Testing with soapUI
- 數(shù)據(jù)庫應(yīng)用系統(tǒng)技術(shù)
- MySQL數(shù)據(jù)庫實(shí)用教程
- SQL應(yīng)用開發(fā)參考手冊(cè)
- SQL必知必會(huì)(第四版)
- Data Analysis with Python
- 網(wǎng)站數(shù)據(jù)挖掘與分析:系統(tǒng)方法與商業(yè)實(shí)踐
- XNA 4 3D Game Development by Example:Beginner's Guide
- SQL必知必會(huì)(第4版)
- Access 2010數(shù)據(jù)庫程序設(shè)計(jì)
- Oracle精髓(原書第5版)
- 數(shù)據(jù)分析師手記:數(shù)據(jù)分析72個(gè)核心問題精解
- DevOps實(shí)踐指南
- Spark 3.0大數(shù)據(jù)分析與挖掘:基于機(jī)器學(xué)習(xí)
- Oracle DBA手記
- Python統(tǒng)計(jì)可視化之Altair探索分析實(shí)踐指南(全彩版)
- 企業(yè)級(jí)數(shù)據(jù)架構(gòu):核心要素、架構(gòu)模型、數(shù)據(jù)管理與平臺(tái)搭建
- Hadoop HDFS深度剖析與實(shí)踐