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Scratch 2.0 Game Development HOTSHOT
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Aneasytousebook,containing10engagingprojectsthatwillhelpyoulearnhowtobuildvideogameswiththeeasytouseScratch2.0environment.Ifyouareanew,orcurrentScratchuserandwouldliketoimproveyourunderstandingofthenewScratch2.0interface,andlearnhowtomakevideogames,thisbookisidealforyou.Eachprojectisexplainedindepthfromstarttofinish,soeveryonecanfollowalong,evenifyoudon’thavemuchpreviousexperiencewiththesoftware.Ifyouwanttobecomeavideogamedesigner,thisbookisaneasytouseandfriendlyguideabouttheworldofinteractivemedia.Itwillteach,challenge,andinspireyoutocreategreatinteractiveprojects.
目錄(132章)
倒序
- coverpage
- Scratch 2.0 Game Development HOTSHOT
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Blowing Things Up!
- Mission briefing
- Creating a new project
- Starting scripts
- Adding targets
- Creating a parabolic shot
- Creating a landscape
- Mission accomplished
- Hotshot challenges
- Chapter 2. Beating Back the Horde
- Mission briefing
- Creating a background
- Creating enemies
- Creating cannons
- Fighting back
- Increasing the horde
- Adding a base
- Limiting resources
- Winning the game
- Mission accomplished
- Hotshot challenges
- Chapter 3. Start Your Engines
- Mission briefing
- Drawing a racetrack
- Creating a kart
- Building keyboard controls
- Using a collision mask
- Dealing with collision events
- Adding a second player
- Finishing the game
- Mission accomplished
- Hotshot challenges
- Chapter 4. Space Age
- Mission briefing
- Starting with the starter project
- Adding scripts to Spaceship
- Updating enemy sprites
- Adding scripts to Spaceship Ammo and Enemy Ammo
- Adding scripts to Shield and Shield Life
- Meeting your Game Manager
- Adding levels – three simple steps
- Mission accomplished
- Hotshot challenges
- Chapter 5. Shoot 'Em Up
- Mission briefing
- Creating a player character
- Creating an enemy
- Adding enemy patterns
- Shooting those baddies!
- Creating background images
- Using parallax scrolling to simulate depth
- Adding scores and power-ups
- Tweaking and balancing
- Mission accomplished
- Hotshot challenges
- Chapter 6. Building a Worthy Boss
- Mission briefing
- Sending a message
- Adding a test script
- Creating the boss
- Creating attack pattern 1
- Creating attack pattern 2
- Creating attack pattern 3
- Making the boss more impressive
- Defeating the boss
- Mission accomplished
- Hotshot challenges
- Chapter 7. Creating a Level Editor
- Mission briefing
- Planning the level map
- Drawing the level tiles
- Preparing the tiles in Scratch
- Creating a level generator
- Creating a character
- Creating a goal
- Adding a bomb item
- Adding the bomb effects
- Mission accomplished
- Hotshot challenge
- Chapter 8. Dungeon Crawl
- Mission briefing
- Adding a knight
- Adding a ghost
- Creating a sword
- Creating a bow and arrow
- Tying up loose ends
- Mission accomplished
- Hotshot challenges
- Chapter 9. Hunger Run
- Mission briefing
- Understanding scrolling
- Adding scripts to the brick sprite
- Adding scripts to the food sprite
- Adding scripts to the player sprite
- Adding scripts to the Game Manager sprite
- Tweaking the game
- Mission accomplished
- Hotshot challenges
- Chapter 10. Sprites with Characters
- Mission briefing
- Building the robot wireframe
- Coloring it metallic
- Performing final adjustments
- Animating
- Parting with a few tips
- Mission accomplished
- Hotshot challenges
- Appendix A. The New Scratch Interface
- Mission briefing
- Website overview
- Creating an account and logging in
- The Scratch editor layout
- Creating and importing sprites
- New script block categories
- Saving and loading projects
- Sharing the backpack feature
- Some benefits and drawbacks of the new Scratch interface
- Index 更新時間:2021-07-19 18:17:28
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