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Creating our first scene

With these requirements in mind, let's build the framework:

  1. Create a plane, positioned at (0,0,0), and name it ground.
  2. Under Edit | Render Settings, go to the Skybox Material panel of the Inspector pane, and add one of the skybox materials from the skybox package.
    Creating our first scene
  3. The GameObject drop-down menu is where you can select different types of basic Unity3D objects to populate your world. Create a directional light to the scene from GameObject | Create Other, and place it at (0,10,0) for readability. Set its orientation to something like (50, 330, 0) to achieve a neat shading effect on the player capsule. In our world, the y axis will mean "in the air" and the x and z axes will correspond to the horizontal plane of the world.

Congratulations! You have created the testbed for this chapter. Now let's add the character system.

Creating our first scene
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