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Chapter 1. Importing in Lumion

In this chapter, we will cover the following recipes:

  • Importing your own 3D models
  • Importing animations from 3ds Max
  • Navigating in Lumion
  • Relocating your imported 3D models
  • Reverting your last action
  • Locking your 3D model's position
  • Organizing your 3D world with layers
  • Updating your imported 3D models
  • Replacing an imported 3D model
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