- jMonkeyEngine 3.0 Cookbook
- Rickard Edén
- 67字
- 2021-09-03 10:00:48
Chapter 2. Cameras and Game Controls
This chapter contains the following recipes:
- Creating a reusable character control
- Attaching an input AppState object
- Firing in FPS
- Firing non-instant bullets
- Creating an RTS camera AppState object
- Selecting units in RTS
- Making the camera follow units
- Following a character with ChaseCamera
- Adding a game controller and joystick input
- Leaning around corners
- Detecting cover automatically in a third-person game
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