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Chapter 2. Cameras and Game Controls

This chapter contains the following recipes:

  • Creating a reusable character control
  • Attaching an input AppState object
  • Firing in FPS
  • Firing non-instant bullets
  • Creating an RTS camera AppState object
  • Selecting units in RTS
  • Making the camera follow units
  • Following a character with ChaseCamera
  • Adding a game controller and joystick input
  • Leaning around corners
  • Detecting cover automatically in a third-person game
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