- jMonkeyEngine 3.0 Cookbook
- Rickard Edén
- 64字
- 2021-09-03 10:00:45
Chapter 1. SDK Game Development Hub
This chapter contains the following recipes:
- Setting up a project
- Importing a model
- Using the Scene Composer
- Modifying heightmaps with Terrain Editor
- Adding a sky box and lighting
- Adding water using a filter
- Adding some ambient audio
- Creating bitmap fonts with Font Creator
- Retrieving an attachment node
- Using ParticleEmitter—Soaring Birds
- An advanced ParticleEmitter class
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