- Mastering Unity 2D Game Development
- Simon Jackson
- 225字
- 2021-09-03 09:44:55
Acknowledgments
I would like to thank my family above all, my wife, Caroline, and my four amazing children (Alexander, Caitlin, Jessica, and Nathan) for putting up with me and giving me the space to write this title as well as my other extravagances—they truly lift me up and keep me sane. They are my rock, my shore, my world.
I would also like to thank Jamie Hales of PixelBalloon who generously donated some content for the Appendix and gave me new ideas and insights to look in to.
A big shout out to all the guys who ran and helped me out with the Unity porting events, which I supported throughout the course of this book, namely Lee Stott, Simon Michael, Riaz Amhed, Louis Sykes, Ben Beagley, Josh Naylor, Mahmud Chowdhury, and Michael Cameron. Also, the Unity evangelists who were badgered throughout the events and were pumped for hidden details: Joe Robins and Andy Touch. Truly a great crowd to get game developers energized and their titles onto as many platforms as possible. Lots of weekends lost to writing, but the book was better, for it was with so many different experiences.
Finally, thanks to the reviewers of this title who kept me grounded and on target, although that didn't help to keep the page count low—thanks for your support guys.
- 嵌入式技術基礎與實踐(第5版)
- INSTANT ForgedUI Starter
- Svelte 3 Up and Running
- 嵌入式系統中的模擬電路設計
- SiFive 經典RISC-V FE310微控制器原理與實踐
- Building 3D Models with modo 701
- 計算機組裝維修與外設配置(高等職業院校教改示范教材·計算機系列)
- 基于網絡化教學的項目化單片機應用技術
- IP網絡視頻傳輸:技術、標準和應用
- 觸摸屏應用技術從入門到精通
- 微控制器的應用
- 微服務架構基礎(Spring Boot+Spring Cloud+Docker)
- The Reinforcement Learning Workshop
- 分布式存儲系統:核心技術、系統實現與Go項目實戰
- Advanced Machine Learning with R