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Summary

We have certainly covered a lot in this chapter simply because there is a lot to say about the new sprite rendering system, and we will not be stopping at this. In later chapters, we will extend this further.

Until now, we have covered the following topics:

  • The basics of game design and structure
  • An overview of all the main sprite components (sprite / sprite renderer)
  • Importing new sprites
  • Carving up individual sprites from spritesheets
  • Adding sprites to your game

Buckle up your seatbelts; there's more to come!

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