官术网_书友最值得收藏!

Creating the project

First things first! To ensure that you have all the bases covered, you need to start a new project. For 2D, however, you need to ensure that you start the project using the 2D game template in the Unity New Project wizard, as shown in the following screenshot:

If you accidentally leave the 3D option set (which is the default) as is, don't worry! You can change this at any time for your project through Editor Settings. To open Editor Settings, simply navigate to Edit | Project Settings | Editor, as shown in the following screenshot:

Lastly, let's create the folder structure for the project, as shown in the following screenshot, using the guidance provided earlier:

At this point, it's important to note that we will most likely not use all of these folders during the course of the book. Nevertheless, it is a good working practice to get these set up for every project just so that you have a standard template.

Note

This book will cover the process of creating your own project template later in Chapter 12, Deployment and Beyond, which will create a standard asset for our folder structure to import the setup of the project's framework automatically; let's get on and start populating it.

主站蜘蛛池模板: 青州市| 永年县| 无为县| 襄樊市| 仪征市| 阳曲县| 通渭县| 江西省| 米泉市| 梁平县| 额尔古纳市| 昆山市| 平凉市| 盐边县| 东乌珠穆沁旗| 嵊州市| 富源县| 邢台县| 南和县| 濮阳市| 无为县| 海阳市| 双牌县| 奉节县| 项城市| 石渠县| 且末县| 滦南县| 黔南| 中西区| 康乐县| 吴川市| 淄博市| 开鲁县| 平昌县| 石河子市| 玉田县| 陕西省| 田阳县| 建平县| 怀仁县|