- Multimedia Programming Using Max-MSP and TouchDesigner
- Patrik Lechner
- 340字
- 2021-08-05 17:21:20
Modular basis for expressions
We saw that Max can create code for us that looks very much like C++. There are some special cases, namely the gen domain, which we will see in Chapter 6, Low-level Patching in Gen, in which we can actually see and also export the code that Max is creating from our visual programming. You can think of Max as a high-level programming language in which we put together code we don't quite know. The details of this are both an advantage and a disadvantage of Max, but often, we won't care about the code itself.
We lose some control over what's actually happening, but there are lots of things we don't want to see and don't want to care about in typical multimedia programming. We usually don't want to deal with memory allocation when our aim is to quickly build a synthesizer, for example. A good tool for a certain task allows us to control all parameters that are of any interest for a certain task, not less and not more. For multimedia programming, Max is very close to this objective.
The real power of Max is in its modularity. Think of it like a basis, an infrastructure where you can not only patch but also embed text-oriented programming very easily. Numerous programming languages such as JavaScript, Java, Python, and others can be used within Max if we believe that a task requires these or is simply achieved quicker or better with a different approach than patching. Many people learned, for example, JavaScript simply because they wanted to improve their Max patching, so Max can serve you as a starting point to get into programming in general if you like, but only if you like. Of course, in general, it can be considered a good thing to be able to achieve a result in various ways by using different programming languages because you can always choose, and also because you have the opportunity to get many perspectives on programming methodology, problem solving, and problems themselves.
- Cortex-M3 + μC/OS-II嵌入式系統開發入門與應用
- 嵌入式技術基礎與實踐(第5版)
- Deep Learning with PyTorch
- Learning Game Physics with Bullet Physics and OpenGL
- Svelte 3 Up and Running
- Mastering Adobe Photoshop Elements
- R Deep Learning Essentials
- 面向對象分析與設計(第3版)(修訂版)
- 筆記本電腦維修實踐教程
- FL Studio Cookbook
- 可編程邏輯器件項目開發設計
- 計算機組裝與維護(慕課版)
- 基于S5PV210處理器的嵌入式開發完全攻略
- 主板維修實踐技術
- 計算機組裝與維護