- iOS Game Programming Cookbook
- Bhanu Birani Chhavi Vaishnav
- 203字
- 2021-07-23 20:03:19
Introduction
SpriteKit is a graphics rendering and animation framework with features for animating arbitrary textured images called Sprites. It has a rendering loop that renders the contents of the frame. As a process, the content of each frame (that is, input) is given, processed, and then finally rendered by the rendering loop.
Basically, your game identifies the content of the frame and how the content has to be changed in that frame.
Being a new player in the game industry, SpriteKit is doing really well as it has adopted the basics of cocos2d, which is a heavily used game engine for 2D games. It's really well written, documented, and deeply integrated with iOS. However, if you are new to the game development domain, even then this book will serve you as a starter development guide. Each chapter is baked with a recipe to make sure that you learn all the concepts of game development.
Now here are the two most basic concepts: scenes and sprites. iOS games are made up of scenes and scenes in turn hold sprites.
To get started with the SpriteKit, we will be creating a small game that will guide us to understand all the concepts of the SpriteKit.
- 大學計算機基礎(第三版)
- Getting Started with Gulp(Second Edition)
- Building a RESTful Web Service with Spring
- 網絡爬蟲原理與實踐:基于C#語言
- Mastering Python Networking
- OpenShift在企業中的實踐:PaaS DevOps微服務(第2版)
- Scala編程實戰(原書第2版)
- C語言程序設計實驗指導 (第2版)
- Python 3.7從入門到精通(視頻教學版)
- Illustrator CS6設計與應用任務教程
- Getting Started with React VR
- 超簡單:Photoshop+JavaScript+Python智能修圖與圖像自動化處理
- Ionic3與CodePush初探:支持跨平臺與熱更新的App開發技術
- Mastering Machine Learning with scikit-learn
- Splunk Developer's Guide(Second Edition)