- iOS Game Programming Cookbook
- Bhanu Birani Chhavi Vaishnav
- 129字
- 2021-07-23 20:03:19
Chapter 2. SpriteKit
In this chapter, we will cover the following recipes:
- Learning the basics of SpriteKit – The FlyingSpaceship tutorial
- Understanding scenes, nodes, and sprites
- Anatomy of game projects
- Applying actions on Sprites
- Adding infinite scrolling
- Moving characters
This chapter explains SpriteKit in detail. We'll start from a discussion on the basics of SpriteKit, and then we will be learning about the anatomy of the game project. Moving ahead, we will learn about scenes, sprites, and nodes. This will provide us a deeper understanding about the basic structure model of the SpriteKit. Then we will be exploring the depth of SpriteKit by adding some actions to the sprites. Moving ahead, we will be adding infinite scrolling to the game that will be created during the chapter.
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