- Learning Android Application Testing
- Paul Blundell Diego Torres Milano
- 400字
- 2021-07-23 19:58:50
What this book covers
Chapter 1, Getting Started with Testing, introduces the different types of testing and their applicability to software development projects in general and to Android in particular. It then goes on to cover testing on the Android platform, unit testing and JUnit, creating an Android test project and running tests.
Chapter 2, Understanding Testing with the Android SDK, starts digging a bit deeper to recognize the building blocks available to create the tests. It covers Assertions, TouchUtils, which are intended to test user interfaces, mock objects, instrumentation, and TestCase class hierarchies.
Chapter 3, Baking with Testing Recipes, provides practical examples of different situations you will commonly encounter while applying the disciplines and techniques described before. The examples are presented in a cookbook style so you can adapt and use them for your projects. The recipes cover Android unit tests, activities, applications, databases and ContentProviders, services, UIs, exceptions, parsers, memory leaks, and a look at testing with Espresso.
Chapter 4, Managing Your Android Testing Environment, provides different conditions to run the tests. It starts with the creation of the Android Virtual Devices (AVD) to provide different conditions and configurations for the application under test and runs the tests using the available options. Finally, it introduces monkey as a way to generate simulated events used for testing.
Chapter 5, Discovering Continuous Integration, introduces this agile technique for software engineering and automation that aims to improve the software quality and reduce the time taken to integrate changes by continuously applying integration and testing frequently.
Chapter 6, Practicing Test-driven Development, introduces the Test-driven Development discipline. It starts with a general revision and later on moves to the concepts and techniques closely related to the Android platform. This is a code-intensive chapter.
Chapter 7, Behavior-driven Development, introduces Behavior-driven Development and some concepts, such as the use of a common vocabulary to express the tests and the inclusion of business participants in the software development project.
Chapter 8, Testing and Profiling Performance, introduces a series of concepts related to benchmarking and profiles from traditional logging statement methods to creating Android performance tests and using profiling tools.
Chapter 9, Alternative Testing Tactics, covers adding code coverage to ensure you know what is tested and what isn't, as well as testing on the host's Java Virtual Machine, investigating Fest, Spoon, and the future of Android testing to build upon and expand your Android testing range.
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