- OpenCV 3.0 Computer Vision with Java
- Daniel Lélis Baggio
- 107字
- 2021-07-16 13:17:32
Chapter 2. Handling Matrices, Files, Cameras, and GUIs
This chapter will enable you to perform basic operations required in computer vision, such as dealing with matrices, opening files, capturing videos from a camera, playing videos, and creating GUIs for prototype applications.
In this chapter, the following topics will be covered:
- Basic matrix manipulation
- Pixel manipulation
- How to load and display images from files
- How to capture a video from a camera
- Video playback
- Swing GUI's integration with OpenCV
By the end of this chapter, you should be able to get this computer vision application started by loading images and creating nice GUIs to manipulate them.
推薦閱讀
- Moodle Administration Essentials
- 深度學習經典案例解析:基于MATLAB
- R Data Analysis Cookbook(Second Edition)
- Learning Unity 2D Game Development by Example
- Mastering Unity 2D Game Development(Second Edition)
- C#程序設計教程(第3版)
- C陷阱與缺陷
- PowerDesigner 16 從入門到精通
- JavaScript Concurrency
- 例說FPGA:可直接用于工程項目的第一手經驗
- Java 7 Concurrency Cookbook
- H5頁面設計與制作(全彩慕課版·第2版)
- Natural Language Processing with Python Cookbook
- Spring Microservices
- Getting Started with SQL Server 2014 Administration