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Who this book is for

This book has been designed for teachers who use technology to create more engaging learning experiences for both online learning and face-to-face sessions. It will especially appeal to people who are interested in the underlying mechanics of playing and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. If you have no previous knowledge of the Moodle Learning Management System (LMS) or Gamification, then this is a great place to start. The focus of this book is on why you would want to use each activity rather than detailed technical descriptions. Links to Moodle documentation with detailed instructions are provided throughout this book.

This book describes how to facilitate learning for groups of people who use the Moodle LMS. Moodle has become the world's leading software for teachers and workplace trainers. Although the examples used are for Moodle, the ideas can be used offline or with many other types of software or learning management systems. If you are only interested in Gamification in education and you don't use Moodle, then please keep reading and you will be able to adjust these ideas to your own preferred technology.

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