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Gamification with Moodle
最新章節:
Index
Thisbookhasbeendesignedforteacherswhotousetechnologytocreatemoreengaginglearningexperiencesforbothonlinelearningandinface-to-facesessions.Thisbookwillespeciallyappealtopeoplewhoareinterestedintheunderlyingmechanicsofplayandgamesandwanttoknowmoreaboutapplyingtheseconceptsinaneducationalcontext.Itisassumedthatyouareateacherandexpertinyourfield,havebasiccomputerskills,andhaveaccesstotheInternet.
目錄(65章)
倒序
- coverpage
- Gamification with Moodle
- Credits
- Foreword
- About the Author
- Acknowledgement
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Setting Up Gamification in a Moodle Course
- Moodle for motivation poster
- Objectives
- Setting up a test environment
- Setting up scoring in your test course
- Chapter 2. Communication and Collaboration (Labels and Forums)
- Mount Orange demo Moodle site
- Profiles and avatars
- Messaging and forums
- Activity loops
- Forum moderation
- Custom scales
- Onboarding
- Moodle labels as tutorials
- Summary
- Chapter 3. Challenges for Learners (Self-Assessment and Choice)
- Moodle assignments
- The Cup of Fate Gamification activity
- Growth mindsets and personalized learning
- Creating teachable moments through suspense and hope
- Summary
- Chapter 4. Passing the Gateway (Conditional Activities)
- Minimalistic course layout design
- Revealing content
- Completion tracking
- Labels with restrictions used as adaptive messaging
- Moodle labels to create minimalistic design layouts
- Summary
- Chapter 5. Feedback on Progress (Marking Guides and Scales)
- Assessing progress
- Marking guides
- Leveling up with scales or letters
- Summary
- Chapter 6. Mastery Achieved (Badges and Motivation)
- Creating badges
- Summary
- Chapter 7. Leveling Up (Rubrics)
- Getting started with rubrics
- Summary
- Chapter 8. Completing the Quest (Reporting Activities)
- Reporting on completion
- Summary
- Chapter 9. Super-boost Gamification with Social Elements (Groups)
- Onboarding – communication and collaboration with Moodle groups
- Challenges for learners – group submission
- Individual formal assessment
- Summary
- Recommended reading
- Index 更新時間:2021-07-09 21:37:30
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