- Building an FPS Game with Unity
- John P. Doran
- 279字
- 2021-07-09 21:09:45
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other contexts through the use of the include
directive."
A block of code is set as follows:
void OnTriggerEnter(Collider other) { //If the player touches the trigger, and if it hasn't //been triggered before if(other.tag == "Player" && hasTriggered == false) { // Spawn a new enemy using the properties from the // spawnPoint object GameObject newEnemy = Instantiate(enemy, spawnPoint.position, spawnPoint.rotation) as GameObject; // We only want this to happen once. hasTriggered = true; } }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
void OnTriggerEnter(Collider other) { //If the player touches the trigger, and if it hasn't //been triggered before if(other.tag == "Player" && hasTriggered == false) { // Spawn a new enemy using the properties from the // spawnPoint object GameObject newEnemy = Instantiate(enemy, spawnPoint.position, spawnPoint.rotation) as GameObject; //Tell enemy to go to the player's position newEnemy.GetComponent<NavMeshAgent>().SetDestination(other.transform.position); // We only want this to happen once. hasTriggered = true; } }
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Once completed, select Create project."
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